Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ASVehicleFactory_SentinelFloor (UT2004)

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UT2004 Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_SentinelFloor

Contents

Package: 
UT2k4Assault

ASVehicleFactory_SentinelFloor Specific factory for Floor Sentinels

[edit] Properties

[edit] Property group 'ASVehicleFactory_SentinelFloor'

[edit] bSpawnCampProtection

Type: bool

makes sentinels super strong

Default value: True

[edit] Default values

Property Value
AmbientGlow 48
bEdShouldSnap True
bSpawnBuildEffect False
CollisionHeight 0.0
CollisionRadius 0.0
DrawScale 0.5
DrawType DT_StaticMesh
PrePivot
Member Value
Z 150.0
StaticMesh StaticMesh'AS_Weapons_SM.FloorTurretStaticEditor'
VehicleClass Class'UT2k4Assault.ASVehicle_Sentinel_Floor'
VehicleLinkHealMult 0.15

[edit] Instance functions

[edit] VehicleSpawned

function VehicleSpawned ()

Overrides: ASVehicleFactory.VehicleSpawned