Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ASVehicleFactory_SentinelFloor (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_SentinelFloor |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicleFactory_SentinelFloor Specific factory for Floor Sentinels
[edit] Properties
[edit] Property group 'ASVehicleFactory_SentinelFloor'
[edit] bSpawnCampProtection
Type: bool
makes sentinels super strong
Default value: True
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| AmbientGlow | 48 | ||||
| bEdShouldSnap | True | ||||
| bSpawnBuildEffect | False | ||||
| CollisionHeight | 0.0 | ||||
| CollisionRadius | 0.0 | ||||
| DrawScale | 0.5 | ||||
| DrawType | DT_StaticMesh | ||||
| PrePivot |
|
||||
| StaticMesh | StaticMesh'AS_Weapons_SM.FloorTurretStaticEditor' | ||||
| VehicleClass | Class'UT2k4Assault.ASVehicle_Sentinel_Floor' | ||||
| VehicleLinkHealMult | 0.15 |
[edit] Instance functions
[edit] VehicleSpawned
function VehicleSpawned ()
Overrides: ASVehicleFactory.VehicleSpawned
