My program doesn't have bugs. It just develops random features.

UE2:Ammunition (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Inventory >> Ammunition
Package: 
Engine
Direct subclass:
U2Ammo
This class in other games:
UT2004, UE2Runtime, UT2003

null

Properties

AmmoAmount

Type: int

Modifiers: travel


MaxAmmo

Type: int

Modifiers: travel


Functions

Events

Replication

event Replication ()

Overrides: Inventory.Replication


Other instance functions

AddAmmo

function bool AddAmmo (int AmmoToAdd)


DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


HandlePickupQuery

function bool HandlePickupQuery (Pickup Item)

Overrides: Inventory.HandlePickupQuery


PostRecvOwner

simulated function PostRecvOwner ()

Overrides: Inventory.PostRecvOwner


UseAmmo

function bool UseAmmo (int AmountNeeded)