Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:BioAmmo (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Inventory >> Ammunition >> BioAmmo

Contents

Package: 
XWeapons
This class in other games:
UT, UT2003

null

[edit] Default values

Property Value
IconCoords
Member Value
X1 383
X2 412
Y1 82
Y2 129
IconMaterial Material'HudContent.Generic.HUD'
InitialAmount 20
ItemName "Bio-Rifle Goop"
MaxAmmo 50
PickupClass Class'XWeapons.BioAmmoPickup'