Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:BulldogHeadlight (UT2004)

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UT2004 Object >> Actor >> Projector >> DynamicProjector >> BulldogHeadlight

Contents

Package: 
Vehicles
This class in other games:
UT2003


[edit] Default values

Property Value
bClipBSP True
bGradient True
bHardAttach True
bLightChanged True
bProjectOnAlpha True
bProjectOnParallelBSP True
bProjectOnUnlit True
DrawScale 0.65
FOV 30
FrameBufferBlendingOp PB_Add
MaxTraceDistance 2048
ProjTexture Texture'VehicleFX.Projected.BullHeadlights'

[edit] Events

[edit] Tick

event Tick (float Delta)

Overrides: DynamicProjector.Tick