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UE2:BulletSplash (UT2004)

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UT2004 Object >> Actor >> Emitter >> BulletSplash
Package: 
XGame

null

Default values[edit]

Property Value
AutoDestroy True
bHighDetail True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter29'
Emitters[1] SpriteEmitter'SpriteEmitter30'
Emitters[2] SpriteEmitter'SpriteEmitter31'

Subobjects[edit]

SpriteEmitter29[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z -210.0
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=245,G=240,R=137))
ColorScale[1] (RelativeTime=0.800000,Color=(B=223,G=231,R=88))
ColorScale[2] (RelativeTime=1.000000)
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.8
Min 0.8
MaxParticles 20
RespawnDeadParticles False
ScaleSizeByVelocityMultiplier
Member Value
X 0.01
Y 0.01
ScaleSizeXByVelocity True
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=0.400000,RelativeSize=0.700000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=0.300000)
StartSizeRange
Member Value
X
Member Value
Max 5.0
Min 4.0
StartVelocityRange
Member Value
X
Member Value
Max 40.0
Min -40.0
Y
Member Value
Max 40.0
Min -40.0
Z
Member Value
Max 150.0
Min 60.0
Texture Texture'AW-2004Particles.Energy.SparkHead'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Up

SpriteEmitter30[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z -200.0
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
ColorScale[0] (Color=(B=255,G=250,R=200))
ColorScale[1] (RelativeTime=0.800000,Color=(B=108,G=106,R=74))
ColorScale[2] (RelativeTime=1.000000)
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 8
RespawnDeadParticles False
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.400000)
SpinParticles True
StartLocationRange
Member Value
Z
Member Value
Max 15.0
StartSizeRange
Member Value
X
Member Value
Max 20.0
Min 10.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRange
Member Value
X
Member Value
Max 8.0
Min -8.0
Y
Member Value
Max 8.0
Min -8.0
Z
Member Value
Max 90.0
Min 70.0
Texture Texture'xSplashBase'
TextureUSubdivisions 2
TextureVSubdivisions 2
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True
VelocityLossRange
Member Value
X
Member Value
Max 0.36
Y
Member Value
Max 0.36

SpriteEmitter31[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z -160.0
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
ColorScale[0] (Color=(B=255,G=250,R=200))
ColorScale[1] (RelativeTime=1.000000,Color=(B=255,G=250,R=200))
FadeOut True
FadeOutStartTime 0.5
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 12
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=1.500000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 30.0
Min 20.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRange
Member Value
X
Member Value
Max 30.0
Min -30.0
Y
Member Value
Max 30.0
Min -30.0
Z
Member Value
Max 100.0
Min 70.0
Texture Texture'xWaterdrops2'
TextureUSubdivisions 1
TextureVSubdivisions 2
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True