Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Emitter (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- BulldogDust, BulletSplash, ClassicSniperSmoke, DeResPart, FX_ASVehicleBuildEffect, FX_DamageSmoke, FX_ExplodingBarrel, FX_HoldObjective, FX_IonPlasmaTank_ShockWave, FX_Laser_Blue, FX_LinkTurret_GreenPlasma, FX_NewIonCore, FX_NewIonPlasmaBeam, FX_PlasmaImpact, FX_SpaceFighter_3rdpMuzzle, FX_SpaceFighter_Explosion, FX_SpaceFighter_Rocket_Trail, FX_SpaceFighter_ShotDownEmitter, FX_SpaceFighter_SkaarjPlasma, FX_SpaceFighter_Trail_Red, FX_TurretControlPanel_Lights, FX_Turret_IonCannon_BeamExplosion, FX_Turret_IonCannon_ChargeBeam, FX_Turret_IonCannon_LaserBeam, FX_WeaponLocker, FxBarricadeBreak, FxSignBreak, IonCannonDeathEffect, LandMineExplosion, LavaDeath, LockerWeapon, MutantGlow, NetworkEmitter, NewExplosionA, NewExplosionB, NewExplosionC, NewIonEffect, NewLinkTrail, NewMinigunMFlash, NewRedeemerTrail, NewTracer, NewTransDeresBlue, NewTransDeresRed, NewTransEffectBlue, NewTransEffect, ONSAVRiLRocketExplosion, ONSArtilleryAirExplosion, ONSArtilleryCamThrusterBlue, ONSArtilleryCamThrusterRed, ONSArtilleryCannonMuzzleFlash, ONSArtilleryDeathExp, ONSArtilleryGroundExplosion, ONSArtilleryShellSplit, ONSArtilleryTrajectoryBeamSegment, ONSAttackCraftExhaust, ONSAttackCraftStreamer, ONSAutoBomberBombExplosion, ONSAutoBomberDeathFlames, ONSAutoBomberWarpEffect, ONSAvrilSmokeTrail, ONSBlueEnergyEffect, ONSBluePlasmaFireEffect, ONSBluePlasmaSmallFireEffect, ONSChargeBeamEffect, ONSDamagedEffect, ONSDecoEffect, ONSDecoyFlight, ONSDecoyLaunch, ONSDirtSlipEffect, ONSDualACDeathExp, ONSDualMissileExplosion, ONSDualMissileIgnite, ONSDualMissileSmokeTrail, ONSFreeRoamingEnergyEffect, ONSGreenPlasmaFireEffect, ONSGreenPlasmaSmallFireEffect, ONSGrenadeBeaconBlue, ONSGrenadeBeaconRed, ONSGrenadeExplosionEffect, ONSHoverBikeDuckEffect, ONSHoverBikeHoverDust, ONSHoverBikeJumpEffect, ONSImpactSparks, ONSMASCannonBeamEffect, ONSMASCannonImplosionEffect, ONSMASRocketTrailEffect, ONSMineLayerTargetBeamEffect, ONSNodeBeamBlueEffect, ONSNodeBeamRedEffect, ONSNodeHealEffect, ONSPRVComboEffect, ONSPRVRearGunCharge, ONSPRVSideGunMuzzleFlash, ONSPlasmaHitBlue, ONSPlasmaHitGreen, ONSPlasmaHitPurple, ONSPlasmaHitRed, ONSPowerCoreBreachEffect, ONSPurplePlasmaSmallFireEffect, ONSRVLeftBladeBreakOffEffect, ONSRVRightBladeBreakOffEffect, ONSRVWebLauncherMuzzleFlash, ONSRVWebProjectileEffect, ONSRedEnergyEffect, ONSRedPlasmaFireEffect, ONSRedPlasmaSmallFireEffect, ONSShockBall, ONSShockTankDeathExp, ONSShockTankMuzzleFlash, ONSShockTankProximityExplosion, ONSShockTankShieldComboHit, ONSShockTankShieldEffectBlue, ONSShockTankShieldEffectRed, ONSShockTankShieldEffect, ONSShockTankShieldHitEffectBlue, ONSShockTankShieldHitEffectRed, ONSShockTankShieldHitEffect, ONSShockTankShockExplosion, ONSSkyMineEffect, ONSSmallVehicleExplosionEffect, ONSTankFireEffect, ONSTankFireTrailEffect, ONSTankHitRockEffect, ONSTurretBeamEffect, ONSVehDeathAttackCraft, ONSVehDeathHoverBike, ONSVehDeathHoverTank, ONSVehDeathMAS, ONSVehDeathPRV, ONSVehDeathRV, ONSVehicleBuildEffect, ONSVehicleExplosionEffect, ONSVehicleIonExplosionEffect, ONSWeaponAmbientEmitter, PlayerSpawnEffect, RedeemerExplosion, RedeemerTrail, STR_dripping_green_blood, STR_dripping_red_blood, STR_green_blood_puff, STR_linkgunfire, STR_minigun_flash, STR_minigunshell_spewer, STR_red_blood_puff, ShockBall, Spiral, WaterRing, WaterSplash, WeaponFadeEffect
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT3
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Emitter: An Unreal Emitter Actor.
[edit] Properties
[edit] Property group 'Emitter'
[edit] Emitters
Type: array<ParticleEmitter>
Modifiers: export, editinline
[edit] Property group 'Global'
[edit] AutoDestroy
Type: bool
[edit] AutoReset
Type: bool
[edit] DisableFogging
Type: bool
[edit] GlobalOffsetRange
Type: Object.RangeVector
[edit] TimeTillResetRange
Type: Object.Range
[edit] Internal variables
[edit] AbsoluteVelocity
Type: Object.Vector
Modifiers: transient
[edit] ActorForcesEnabled
Type: bool
Modifiers: transient
[edit] BoundingBox
Type: Object.Box
Modifiers: transient
[edit] DeleteParticleEmitters
Type: bool
Modifiers: transient
[edit] EmitterHeight
Type: float
Modifiers: transient
[edit] EmitterRadius
Type: float
Modifiers: transient
[edit] GlobalOffset
Type: Object.Vector
Modifiers: transient
[edit] Initialized
Type: int
Modifiers: transient
[edit] OldLocation
Type: Object.Vector
Modifiers: transient
Laurent -- for ptcl location interpolation
[edit] ParticleMaterial
Type: ParticleMaterial
Modifiers: transient
[edit] TimeTillReset
Type: float
Modifiers: transient
[edit] UseParticleProjectors
Type: bool
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| bNotOnDedServer | True |
| bUnlit | True |
| DrawType | DT_Particle |
| RemoteRole | ROLE_None |
| Style | STY_Particle |
| Texture | S_Emitter |
[edit] Functions
[edit] Native functions
[edit] Kill
[edit] Events
[edit] SpawnParticle
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] Reset
Overrides: Actor.Reset
[edit] UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials
