Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Emitter (UT2004)

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UT2004 Object >> Actor >> Emitter

Contents

Package: 
Engine
Direct subclasses:
BulldogDust, BulletSplash, ClassicSniperSmoke, DeResPart, FX_ASVehicleBuildEffect, FX_DamageSmoke, FX_ExplodingBarrel, FX_HoldObjective, FX_IonPlasmaTank_ShockWave, FX_Laser_Blue, FX_LinkTurret_GreenPlasma, FX_NewIonCore, FX_NewIonPlasmaBeam, FX_PlasmaImpact, FX_SpaceFighter_3rdpMuzzle, FX_SpaceFighter_Explosion, FX_SpaceFighter_Rocket_Trail, FX_SpaceFighter_ShotDownEmitter, FX_SpaceFighter_SkaarjPlasma, FX_SpaceFighter_Trail_Red, FX_TurretControlPanel_Lights, FX_Turret_IonCannon_BeamExplosion, FX_Turret_IonCannon_ChargeBeam, FX_Turret_IonCannon_LaserBeam, FX_WeaponLocker, FxBarricadeBreak, FxSignBreak, IonCannonDeathEffect, LandMineExplosion, LavaDeath, LockerWeapon, MutantGlow, NetworkEmitter, NewExplosionA, NewExplosionB, NewExplosionC, NewIonEffect, NewLinkTrail, NewMinigunMFlash, NewRedeemerTrail, NewTracer, NewTransDeresBlue, NewTransDeresRed, NewTransEffectBlue, NewTransEffect, ONSAVRiLRocketExplosion, ONSArtilleryAirExplosion, ONSArtilleryCamThrusterBlue, ONSArtilleryCamThrusterRed, ONSArtilleryCannonMuzzleFlash, ONSArtilleryDeathExp, ONSArtilleryGroundExplosion, ONSArtilleryShellSplit, ONSArtilleryTrajectoryBeamSegment, ONSAttackCraftExhaust, ONSAttackCraftStreamer, ONSAutoBomberBombExplosion, ONSAutoBomberDeathFlames, ONSAutoBomberWarpEffect, ONSAvrilSmokeTrail, ONSBlueEnergyEffect, ONSBluePlasmaFireEffect, ONSBluePlasmaSmallFireEffect, ONSChargeBeamEffect, ONSDamagedEffect, ONSDecoEffect, ONSDecoyFlight, ONSDecoyLaunch, ONSDirtSlipEffect, ONSDualACDeathExp, ONSDualMissileExplosion, ONSDualMissileIgnite, ONSDualMissileSmokeTrail, ONSFreeRoamingEnergyEffect, ONSGreenPlasmaFireEffect, ONSGreenPlasmaSmallFireEffect, ONSGrenadeBeaconBlue, ONSGrenadeBeaconRed, ONSGrenadeExplosionEffect, ONSHoverBikeDuckEffect, ONSHoverBikeHoverDust, ONSHoverBikeJumpEffect, ONSImpactSparks, ONSMASCannonBeamEffect, ONSMASCannonImplosionEffect, ONSMASRocketTrailEffect, ONSMineLayerTargetBeamEffect, ONSNodeBeamBlueEffect, ONSNodeBeamRedEffect, ONSNodeHealEffect, ONSPRVComboEffect, ONSPRVRearGunCharge, ONSPRVSideGunMuzzleFlash, ONSPlasmaHitBlue, ONSPlasmaHitGreen, ONSPlasmaHitPurple, ONSPlasmaHitRed, ONSPowerCoreBreachEffect, ONSPurplePlasmaSmallFireEffect, ONSRVLeftBladeBreakOffEffect, ONSRVRightBladeBreakOffEffect, ONSRVWebLauncherMuzzleFlash, ONSRVWebProjectileEffect, ONSRedEnergyEffect, ONSRedPlasmaFireEffect, ONSRedPlasmaSmallFireEffect, ONSShockBall, ONSShockTankDeathExp, ONSShockTankMuzzleFlash, ONSShockTankProximityExplosion, ONSShockTankShieldComboHit, ONSShockTankShieldEffectBlue, ONSShockTankShieldEffectRed, ONSShockTankShieldEffect, ONSShockTankShieldHitEffectBlue, ONSShockTankShieldHitEffectRed, ONSShockTankShieldHitEffect, ONSShockTankShockExplosion, ONSSkyMineEffect, ONSSmallVehicleExplosionEffect, ONSTankFireEffect, ONSTankFireTrailEffect, ONSTankHitRockEffect, ONSTurretBeamEffect, ONSVehDeathAttackCraft, ONSVehDeathHoverBike, ONSVehDeathHoverTank, ONSVehDeathMAS, ONSVehDeathPRV, ONSVehDeathRV, ONSVehicleBuildEffect, ONSVehicleExplosionEffect, ONSVehicleIonExplosionEffect, ONSWeaponAmbientEmitter, PlayerSpawnEffect, RedeemerExplosion, RedeemerTrail, STR_dripping_green_blood, STR_dripping_red_blood, STR_green_blood_puff, STR_linkgunfire, STR_minigun_flash, STR_minigunshell_spewer, STR_red_blood_puff, ShockBall, Spiral, WaterRing, WaterSplash, WeaponFadeEffect
This class in other games:
U2XMP, UDK, UE2Runtime, UT2003, UT3

Emitter: An Unreal Emitter Actor.

[edit] Properties

[edit] Property group 'Emitter'

[edit] Emitters

Type: array<ParticleEmitter>

Modifiers: export, editinline


[edit] Property group 'Global'

[edit] AutoDestroy

Type: bool


[edit] AutoReset

Type: bool


[edit] DisableFogging

Type: bool


[edit] GlobalOffsetRange

Type: Object.RangeVector


[edit] TimeTillResetRange

Type: Object.Range


[edit] Internal variables

[edit] AbsoluteVelocity

Type: Object.Vector

Modifiers: transient


[edit] ActorForcesEnabled

Type: bool

Modifiers: transient


[edit] BoundingBox

Type: Object.Box

Modifiers: transient


[edit] DeleteParticleEmitters

Type: bool

Modifiers: transient


[edit] EmitterHeight

Type: float

Modifiers: transient


[edit] EmitterRadius

Type: float

Modifiers: transient


[edit] GlobalOffset

Type: Object.Vector

Modifiers: transient


[edit] Initialized

Type: int

Modifiers: transient


[edit] OldLocation

Type: Object.Vector

Modifiers: transient

Laurent -- for ptcl location interpolation

[edit] ParticleMaterial

Type: ParticleMaterial

Modifiers: transient


[edit] TimeTillReset

Type: float

Modifiers: transient


[edit] UseParticleProjectors

Type: bool

Modifiers: transient


[edit] Default values

Property Value
bNoDelete True
bNotOnDedServer True
bUnlit True
DrawType DT_Particle
RemoteRole ROLE_None
Style STY_Particle
Texture S_Emitter

[edit] Functions

[edit] Native functions

[edit] Kill

native function Kill ()


[edit] Events

[edit] SpawnParticle

simulated event SpawnParticle (int Amount)


[edit] Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] Reset

simulated function Reset ()

Overrides: Actor.Reset


[edit] UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


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