Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ONSArtilleryCamThrusterBlue (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> ONSArtilleryCamThrusterBlue
Package: 
OnslaughtBP


Default values[edit]

Property Value
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter10'
Emitters[1] SpriteEmitter'SpriteEmitter11'
Emitters[2] SpriteEmitter'SpriteEmitter2'
GlobalOffsetRange
Member Value
Z
Member Value
Max -10.0
Min -10.0

Subobjects[edit]

SpriteEmitter10[edit]

Class: Engine.SpriteEmitter

Property Value
ColorScale[0] (Color=(B=255,G=0,R=0,A=255))
ColorScale[1] (RelativeTime=1.000000,Color=(B=255,G=0,R=0,A=255))
ColorScale[2] (RelativeTime=1.000000,Color=(B=255,G=0,R=0,A=255))
FadeOut True
FadeOutStartTime 0.32
LifetimeRange
Member Value
Max 2.0
Min 1.6
MaxParticles 8
Opacity 0.9
RelativeWarmupTime 1.0
SizeScale[0] (RelativeSize=1.780000)
SizeScale[1] (RelativeTime=0.750000,RelativeSize=1.000000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=0.860000)
StartLocationRange
Member Value
Z
Member Value
Max -14.0
Min -14.0
StartSizeRange
Member Value
X
Member Value
Max 13.4
Min 13.4
Y
Member Value
Max 30.0
Min 30.0
Z
Member Value
Max 13.4
Min 13.4
StartVelocityRange
Member Value
Z
Member Value
Max -11.553
Min -11.553
Texture Texture'ONSBPTextures.fX.Fire'
TextureUSubdivisions 4
TextureVSubdivisions 4
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True
WarmupTicksPerSecond 1.0

SpriteEmitter11[edit]

Class: Engine.SpriteEmitter

Property Value
ColorScale[0] (Color=(B=162,G=30,R=36,A=255))
ColorScale[1] (RelativeTime=0.471429,Color=(B=221,G=34,R=44,A=255))
ColorScale[2] (RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorScale[3] (RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOut True
FadeOutStartTime 0.3
LifetimeRange
Member Value
Max 0.86
Min 0.86
MaxParticles 3
Opacity 0.9
SizeScale[0] (RelativeSize=1.230000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange
Member Value
X
Member Value
Max 15.87
Min 15.87
Y
Member Value
Max 15.87
Min 15.87
Z
Member Value
Max 15.87
Min 15.87
Texture Texture'ONSBPTextures.fX.Flair1'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter2[edit]

Class: Engine.SpriteEmitter

Property Value
ColorScale[0] (Color=(B=254,G=10,R=16,A=255))
ColorScale[1] (RelativeTime=1.000000,Color=(B=215,G=57,R=62,A=255))
ColorScale[2] (RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOut True
FadeOutStartTime 1.59
LifetimeRange
Member Value
Max 3.0
Min 3.0
MaxParticles 3
Opacity 0.9
RelativeWarmupTime 1.0
SizeScale[1] (RelativeTime=1.000000,RelativeSize=3.000000)
SizeScaleRepeats 2.0
StartLocationRange
Member Value
Z
Member Value
Max 33.0
Min 33.0
StartSizeRange
Member Value
X
Member Value
Max 15.0
Min 10.0
Y
Member Value
Max 15.0
Min 10.0
Z
Member Value
Max 15.0
Min 10.0
Texture Texture'XEffects.GoldGlow'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True
WarmupTicksPerSecond 1.0