I'm a doctor, not a mechanic
UE3:Emitter (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- EmitterCameraLensEffectBase, EmitterSpawnable, PhysXEmitterSpawnable, UTEmitCameraEffect, UTEmitter
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004, UT3
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Emitter actor class.
[edit] Properties
[edit] Property group 'Emitter'
[edit] bPostUpdateTickGroup
Type: bool
[edit] LightEnvironment
Type: DynamicLightEnvironmentComponent
Modifiers: editconst, const
[edit] ParticleSystemComponent
Type: ParticleSystemComponent
Modifiers: editconst, const
Default value: ParticleSystemComponent'ParticleSystemComponent0'
[edit] Internal variables
[edit] bCurrentlyActive
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed emitters on clients
[edit] bDestroyOnSystemFinish
Type: bool
[edit] Default values
[edit] Subobjects
[edit] ArrowComponent0
Class: Engine.ArrowComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ArrowColor |
|
||||||||||
| ArrowSize | 1.5 | ||||||||||
| bTreatAsASprite | True | ||||||||||
| ReplacementPrimitive | None |
[edit] ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| bIsScreenSizeScaled | True |
| HiddenGame | True |
| ReplacementPrimitive | None |
| ScreenSize | 0.0025 |
| Sprite | Texture2D'EditorResources.S_Emitter' |
[edit] Structs
[edit] CheckpointRecord
- bool bIsActive
[edit] Functions
[edit] Native functions
[edit] SetTemplate
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] ReplicatedEvent
Overrides: Actor.ReplicatedEvent
[edit] ShutDown
Overrides: Actor.ShutDown
ShutDown an actor.
[edit] Other instance functions
[edit] ApplyCheckpointRecord
[edit] CreateCheckpointRecord
[edit] HideSelf
Function used to have the emitter hide itself and put itself into stasis *
[edit] OnParticleEventGenerator
Handling ParticleEventGenerator event from Kismet. - Does nothing... just here to stop Kismet from complaining
[edit] OnParticleSystemFinished
[edit] OnSetParticleSysParam
Kismet handler for setting particle instance parameters.
[edit] OnToggle
Handling Toggle event from Kismet.
