I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:Emitter (UDK)
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Native functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 ApplyCheckpointRecord
- 3.3.2 CreateCheckpointRecord
- 3.3.3 HideSelf
- 3.3.4 OnParticleEventGenerator
- 3.3.5 OnParticleSystemFinished
- 3.3.6 OnSetParticleSysParam
- 3.3.7 OnToggle
- 3.3.8 SetActorParameter
- 3.3.9 SetColorParameter
- 3.3.10 SetExtColorParameter
- 3.3.11 SetFloatParameter
- 3.3.12 SetVectorParameter
- 3.3.13 ShouldSaveForCheckpoint
- Package:
- Engine
- Direct subclasses:
- EmitterCameraLensEffectBase, EmitterSpawnable, PhysXEmitterSpawnable, UTEmitCameraEffect, UTEmitter
- This class in other games:
- U2XMP, UT2003, UE2Runtime, UT2004, UT3
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Emitter actor class.
Properties[edit]
Property group 'Emitter'[edit]
bPostUpdateTickGroup[edit]
Type: bool
LightEnvironment[edit]
Type: DynamicLightEnvironmentComponent
Modifiers: editconst, const
ParticleSystemComponent[edit]
Type: ParticleSystemComponent
Modifiers: editconst, const
Default value: ParticleSystemComponent'ParticleSystemComponent0'
Internal variables[edit]
bCurrentlyActive[edit]
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed emitters on clients
bDestroyOnSystemFinish[edit]
Type: bool
Default values[edit]
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 1.5 | ||||||||||
bTreatAsASprite | True | ||||||||||
ReplacementPrimitive | None |
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
bIsScreenSizeScaled | True |
HiddenGame | True |
ReplacementPrimitive | None |
ScreenSize | 0.0025 |
Sprite | Texture2D'EditorResources.S_Emitter' |
Structs[edit]
CheckpointRecord[edit]
- bool bIsActive
Functions[edit]
Native functions[edit]
SetTemplate[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
ReplicatedEvent[edit]
Overrides: Actor.ReplicatedEvent
ShutDown[edit]
Overrides: Actor.ShutDown
ShutDown an actor.
Other instance functions[edit]
ApplyCheckpointRecord[edit]
CreateCheckpointRecord[edit]
HideSelf[edit]
Function used to have the emitter hide itself and put itself into stasis *
OnParticleEventGenerator[edit]
Handling ParticleEventGenerator event from Kismet. - Does nothing... just here to stop Kismet from complaining
OnParticleSystemFinished[edit]
OnSetParticleSysParam[edit]
Kismet handler for setting particle instance parameters.
OnToggle[edit]
Handling Toggle event from Kismet.