Always snap to grid

UE3:UTEmitCameraEffect (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Emitter >> UTEmitCameraEffect
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTEmitCameraEffect'[edit]

DistFromCamera[edit]

Type: float

Modifiers: protected

How far in front of the camera this emitter should live.

Default value: 90.0

Internal variables[edit]

Cam[edit]

Type: UTPlayerController

Modifiers: protected

Camera this emitter is attached to, will be notified when emitter is destroyed

Default values[edit]

Property Value
bDestroyOnSystemFinish True
bNetInitialRotation True
bNoDelete False
LifeSpan 10.0

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Inherits from: Emitter.ArrowComponent0

Property Value
ReplacementPrimitive None

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: Emitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Emitter.Sprite

Property Value
ReplacementPrimitive None

Functions[edit]

Native functions[edit]

UpdateLocation[edit]

native function UpdateLocation (const out Object.Vector CamLoc, const out Object.Rotator CamRot, float CamFOVDeg)

Given updated camera information, adjust this effect to display appropriately.

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Emitter.PostBeginPlay


Other instance functions[edit]

RegisterCamera[edit]

function RegisterCamera (UTPlayerController inCam)

Tell the emitter what camera it is attached to.