Always snap to grid
UE3:UTEmitCameraEffect (UDK)
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Contents
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Properties[edit]
Property group 'UTEmitCameraEffect'[edit]
DistFromCamera[edit]
Type: float
Modifiers: protected
How far in front of the camera this emitter should live.
Default value: 90.0
Internal variables[edit]
Cam[edit]
Type: UTPlayerController
Modifiers: protected
Camera this emitter is attached to, will be notified when emitter is destroyed
Default values[edit]
Property | Value |
---|---|
bDestroyOnSystemFinish | True |
bNetInitialRotation | True |
bNoDelete | False |
LifeSpan | 10.0 |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Inherits from: Emitter.ArrowComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Emitter.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Native functions[edit]
UpdateLocation[edit]
native function UpdateLocation (const out Object.Vector CamLoc, const out Object.Rotator CamRot, float CamFOVDeg)
Given updated camera information, adjust this effect to display appropriately.
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Emitter.PostBeginPlay
Other instance functions[edit]
RegisterCamera[edit]
function RegisterCamera (UTPlayerController inCam)
Tell the emitter what camera it is attached to.