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UE3:SeqAct_ParticleEventGenerator (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ParticleEventGenerator |
Contents
- Package:
- Engine
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Properties[edit]
Property group 'SeqAct_ParticleEventGenerator'[edit]
bEnabled[edit]
Type: bool
Is this event generator enabled?
Default value: True
bUseEmitterLocation[edit]
Type: bool
If TRUE, use the Emitter target position as the Location.
Internal variables[edit]
EventDirection[edit]
Type: Object.Vector
The direction of the event.
EventLocation[edit]
Type: Object.Vector
The location of the event.
EventNames[edit]
Name of the event to generate.
EventNormal[edit]
Type: Object.Vector
The (hit) normal of the event.
EventTime[edit]
Type: float
The 'time' the event occured.
EventVelocity[edit]
Type: Object.Vector
The velocity of the event.
Instigator[edit]
Type: Actor
Player that trigger the event (Controller or Pawn)
Default values[edit]
Property | Value | ||||||||||
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InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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InputLinks[3] |
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ObjCategory | "Particles" | ||||||||||
ObjName | "ParticleEvent Generator" | ||||||||||
VariableLinks[1] |
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VariableLinks[2] |
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VariableLinks[3] |
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VariableLinks[4] |
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VariableLinks[5] |
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VariableLinks[6] |
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Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.