I'm a doctor, not a mechanic
UE3:PhysXEmitterSpawnable (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
ParticleTemplate[edit]
Type: ParticleSystem
Modifiers: repnotify
VolumeFill[edit]
Type: pointer{FRBVolumeFill}
Modifiers: native
Default values[edit]
Property | Value |
---|---|
bDestroyOnSystemFinish | True |
bNetTemporary | True |
bNoDelete | False |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Inherits from: Emitter.ArrowComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
SecondsBeforeInactive | 0.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Emitter.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs[edit]
IndexedRBState[edit]
Modifiers: native
- Object.Vector CenterOfMass
- Object.Vector LinearVelocity
- Object.Vector AngularVelocity
- int Index
RBVolumeFill[edit]
Modifiers: native
- array<IndexedRBState> RBStates
- array<Object.Vector> Positions
Functions[edit]
Native functions[edit]
Term[edit]
native function Term ()
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Emitter.ReplicatedEvent
SetTemplate[edit]
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: Emitter.SetTemplate