My program doesn't have bugs. It just develops random features.
UE3:Emitter (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- EmitterSpawnable, UTEmitCameraEffect, UTEmitter
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT2004
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Emitter actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Emitter'
[edit] ParticleSystemComponent
Type: ParticleSystemComponent
Modifiers: editconst, const
Default value: ParticleSystemComponent'ParticleSystemComponent0'
[edit] Internal variables
[edit] bCurrentlyActive
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed emitters on clients
[edit] bDestroyOnSystemFinish
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bEdShouldSnap | True |
| bGameRelevant | True |
| bHardAttach | True |
| bNoDelete | True |
| Components[0] | SpriteComponent'Sprite' |
| Components[1] | ParticleSystemComponent'ParticleSystemComponent0' |
| Components[2] | ArrowComponent'ArrowComponent0' |
| TickGroup | TG_DuringAsyncWork |
[edit] Subobjects
[edit] ArrowComponent0
Class: Engine.ArrowComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ArrowColor |
|
||||||||||
| ArrowSize | 1.5 |
[edit] ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
| Property | Value |
|---|---|
| SecondsBeforeInactive | 1.0 |
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| bIsScreenSizeScaled | True |
| HiddenGame | True |
| ScreenSize | 0.0025 |
| Sprite | Texture2D'EngineResources.S_Emitter' |
[edit] Functions
[edit] Native functions
[edit] SetTemplate
native noexport event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
[edit] Other instance functions
[edit] OnParticleSystemFinished
function OnParticleSystemFinished (ParticleSystemComponent FinishedComponent)
[edit] OnSetParticleSysParam
simulated function OnSetParticleSysParam (SeqAct_SetParticleSysParam Action)
Kismet handler for setting particle instance parameters.
[edit] OnToggle
simulated function OnToggle (SeqAct_Toggle action)
Handling Toggle event from Kismet.
[edit] SetActorParameter
[edit] SetColorParameter
simulated function SetColorParameter (name ParameterName, Object.Color Param)
[edit] SetExtColorParameter
simulated function SetExtColorParameter (name ParameterName, byte Red, byte Green, byte Blue, byte Alpha)
[edit] SetFloatParameter
[edit] SetVectorParameter
simulated function SetVectorParameter (name ParameterName, Object.Vector Param)
