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UE3:Emitter (UT3)

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UT3 Object >> Actor >> Emitter

Contents

Package: 
Engine
Known direct subclasses:
EmitterSpawnable, UTEmitCameraEffect, UTEmitter
This class in other games:
U2XMP, UDK, UE2Runtime, UT2003, UT2004

Emitter actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'Emitter'

[edit] ParticleSystemComponent

Type: ParticleSystemComponent

Modifiers: editconst, const


Default value: ParticleSystemComponent'ParticleSystemComponent0'

[edit] Internal variables

[edit] bCurrentlyActive

Type: bool

Modifiers: repnotify

used to update status of toggleable level placed emitters on clients

[edit] bDestroyOnSystemFinish

Type: bool


[edit] Default values

Property Value
bEdShouldSnap True
bGameRelevant True
bHardAttach True
bNoDelete True
Components[0] SpriteComponent'Sprite'
Components[1] ParticleSystemComponent'ParticleSystemComponent0'
Components[2] ArrowComponent'ArrowComponent0'
TickGroup TG_DuringAsyncWork

[edit] Subobjects

[edit] ArrowComponent0

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 128
G 255
R 0
ArrowSize 1.5

[edit] ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0

[edit] Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
bIsScreenSizeScaled True
HiddenGame True
ScreenSize 0.0025
Sprite Texture2D'EngineResources.S_Emitter'

[edit] Functions

[edit] Native functions

[edit] SetTemplate

native noexport event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)


[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


[edit] Other instance functions

[edit] OnParticleSystemFinished

function OnParticleSystemFinished (ParticleSystemComponent FinishedComponent)


[edit] OnSetParticleSysParam

simulated function OnSetParticleSysParam (SeqAct_SetParticleSysParam Action)

Kismet handler for setting particle instance parameters.

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle action)

Handling Toggle event from Kismet.

[edit] SetActorParameter

simulated function SetActorParameter (name ParameterName, Actor Param)


[edit] SetColorParameter

simulated function SetColorParameter (name ParameterName, Object.Color Param)


[edit] SetExtColorParameter

simulated function SetExtColorParameter (name ParameterName, byte Red, byte Green, byte Blue, byte Alpha)


[edit] SetFloatParameter

simulated function SetFloatParameter (name ParameterName, float Param)


[edit] SetVectorParameter

simulated function SetVectorParameter (name ParameterName, Object.Vector Param)


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