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UE3:Emitter (UT3)

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UT3 Object >> Actor >> Emitter
Package: 
Engine
Direct subclasses:
EmitterSpawnable, UTEmitCameraEffect, UTEmitter
This class in other games:
U2XMP, UT2003, UE2Runtime, UT2004, UDK

Emitter actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Emitter'[edit]

ParticleSystemComponent[edit]

Type: ParticleSystemComponent

Modifiers: editconst, const


Default value: ParticleSystemComponent'ParticleSystemComponent0'

Internal variables[edit]

bCurrentlyActive[edit]

Type: bool

Modifiers: repnotify

used to update status of toggleable level placed emitters on clients

bDestroyOnSystemFinish[edit]

Type: bool


Default values[edit]

Property Value
bEdShouldSnap True
bGameRelevant True
bHardAttach True
bNoDelete True
Components[0] SpriteComponent'Sprite'
Components[1] ParticleSystemComponent'ParticleSystemComponent0'
Components[2] ArrowComponent'ArrowComponent0'
TickGroup TG_DuringAsyncWork

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 128
G 255
R 0
ArrowSize 1.5

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
bIsScreenSizeScaled True
HiddenGame True
ScreenSize 0.0025
Sprite Texture2D'EngineResources.S_Emitter'

Functions[edit]

Native functions[edit]

SetTemplate[edit]

native noexport event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)


Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

OnParticleSystemFinished[edit]

function OnParticleSystemFinished (ParticleSystemComponent FinishedComponent)


OnSetParticleSysParam[edit]

simulated function OnSetParticleSysParam (SeqAct_SetParticleSysParam Action)

Kismet handler for setting particle instance parameters.

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)

Handling Toggle event from Kismet.

SetActorParameter[edit]

simulated function SetActorParameter (name ParameterName, Actor Param)


SetColorParameter[edit]

simulated function SetColorParameter (name ParameterName, Object.Color Param)


SetExtColorParameter[edit]

simulated function SetExtColorParameter (name ParameterName, byte Red, byte Green, byte Blue, byte Alpha)


SetFloatParameter[edit]

simulated function SetFloatParameter (name ParameterName, float Param)


SetVectorParameter[edit]

simulated function SetVectorParameter (name ParameterName, Object.Vector Param)