I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:Emitter (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Emitter: An Unreal Emitter Actor.
[edit] Properties
[edit] Property group 'Emitter'
[edit] Emitters
Type: array<ParticleEmitter>
Modifiers: export, editinline
[edit] Property group 'Global'
[edit] AutoDestroy
Type: bool
[edit] AutoReset
Type: bool
[edit] DisableFogging
Type: bool
[edit] GlobalOffsetRange
Type: Object.RangeVector
[edit] TimeTillResetRange
Type: Object.Range
[edit] Internal variables
[edit] ActorForcesEnabled
Type: bool
Modifiers: transient
[edit] BoundingBox
Type: Object.Box
Modifiers: transient
[edit] EmitterHeight
Type: float
Modifiers: transient
[edit] EmitterRadius
Type: float
Modifiers: transient
[edit] GlobalOffset
Type: Object.Vector
Modifiers: transient
[edit] TimeTillReset
Type: float
Modifiers: transient
[edit] Default values
| Property | Value |
|---|---|
| DrawType | DT_Particle |
| Style | STY_Particle |
| Texture | Texture'Engine.S_Emitter' |
