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UE3:UTEmitCameraEffect (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UTGame
- Direct subclasses:
- UTEmitCameraEffect_BloodDrilling, UTEmitCameraEffect_BloodSplatter, UTEmitCameraEffect_OilSplatter, UTEmitCameraEffect_SlowVolume
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTEmitCameraEffect'
[edit] DistFromCamera
Type: float
Modifiers: protected
How far in front of the camera this emitter should live.
Default value: 90.0
[edit] Internal variables
[edit] Cam
Type: UTPlayerController
Modifiers: protected
Camera this emitter is attached to, will be notified when emitter is destroyed
[edit] Default values
| Property | Value |
|---|---|
| bDestroyOnSystemFinish | True |
| bNetInitialRotation | True |
| bNoDelete | False |
| CollisionType | COLLIDE_CustomDefault |
| LifeSpan | 10.0 |
[edit] Subobjects
[edit] ArrowComponent0
Class: Engine.ArrowComponent
Inherits from: Emitter.ArrowComponent0
No new values.
[edit] ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Emitter.Sprite
No new values.
[edit] Functions
[edit] Native functions
[edit] UpdateLocation
native function UpdateLocation (const out Object.Vector CamLoc, const out Object.Rotator CamRot, float CamFOVDeg)
Given updated camera information, adjust this effect to display appropriately.
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Emitter.PostBeginPlay
[edit] Other instance functions
[edit] RegisterCamera
function RegisterCamera (UTPlayerController inCam)
Tell the emitter what camera it is attached to.
