Gah - a solution with more questions. – EntropicLqd
UE3:EmitterSpawnable (UT3)
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[edit] Properties
[edit] ParticleTemplate
Type: ParticleSystem
Modifiers: repnotify
[edit] Default values
| Property | Value |
|---|---|
| bDestroyOnSystemFinish | True |
| bNetTemporary | True |
| bNoDelete | False |
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] ArrowComponent0
Class: Engine.ArrowComponent
Inherits from: Emitter.ArrowComponent0
No new values.
[edit] ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: Emitter.ParticleSystemComponent0
| Property | Value |
|---|---|
| SecondsBeforeInactive | 0.0 |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Emitter.Sprite
No new values.
[edit] Events
[edit] ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Emitter.ReplicatedEvent
[edit] SetTemplate
simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Overrides: Emitter.SetTemplate
