From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XEffects
- This class in other games:
- UT2003
Spiral for Weapon PickUps.
[edit] Default values
[edit] Subobjects
[edit] SpriteEmitter2
Class: Engine.SpriteEmitter
| Property |
Value |
| ColorScale[0] |
(Color=(B=255,G=255,R=255)) |
| ColorScale[1] |
(RelativeTime=0.200000,Color=(G=170,R=255)) |
| ColorScale[2] |
(RelativeTime=1.000000,Color=(G=217,R=255)) |
| FadeIn |
True |
| FadeInEndTime |
0.25 |
| FadeOut |
True |
| FadeOutStartTime |
1.3 |
| GetVelocityDirectionFrom |
PTVD_AddRadial |
| LifetimeRange |
|
| LowDetailFactor |
1.0 |
| MaxParticles |
15 |
| RevolutionScale[0] |
(RelativeRevolution=(Z=2.000000)) |
| RevolutionScale[1] |
(RelativeTime=0.600000) |
| RevolutionScale[2] |
(RelativeTime=1.000000,RelativeRevolution=(Z=2.000000)) |
| RevolutionsPerSecondRange |
|
| SphereRadiusRange |
| Member |
Value |
| Max |
16.0 |
| Min |
16.0 |
|
| SpinsPerSecondRange |
|
| StartLocationShape |
PTLS_Sphere |
| StartSizeRange |
|
| StartVelocityRadialRange |
| Member |
Value |
| Max |
-20.0 |
| Min |
-20.0 |
|
| Texture |
Texture'EpicParticles.Flares.HotSpot' |
| UniformSize |
True |
| UseColorScale |
True |
| UseVelocityScale |
True |
| VelocityLossRange |
|
| VelocityScale[0] |
(RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000)) |
| VelocityScale[1] |
(RelativeTime=0.600000) |
| VelocityScale[2] |
(RelativeTime=1.000000,RelativeVelocity=(X=-10.000000,Y=-10.000000,Z=-10.000000)) |