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UE2:FX_Turret_IonCannon_LaserBeam (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UT2k4AssaultFull
- Direct subclass:
- FX_IonPlasmaTank_AimLaser
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FX_Turret_IonCannon_LaserBeam Created by Laurent Delayen (C) 2003 Epic Games
[edit] Properties
[edit] BeamSize
Type: float
[edit] EndLocation
Type: Object.Vector
[edit] IonCannonOwner
Type: WA_Turret_IonCannon
[edit] StartLocation
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bDirectional | True |
| bNoDelete | False |
| bOnlyDirtyReplication | True |
| bReplicateInstigator | True |
| bSkipActorPropertyReplication | True |
| Emitters[0] | BeamEmitter'BeamEmitter2' |
| NetUpdateFrequency | 15.0 |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Subobjects
[edit] BeamEmitter2
Class: Engine.BeamEmitter
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AutomaticInitialSpawning | False | ||||||||||
| BeamDistanceRange |
|
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| ColorScale[0] | (Color=(B=16,G=16,R=220)) | ||||||||||
| ColorScale[1] | (RelativeTime=1.000000,Color=(B=16,G=16,R=180)) | ||||||||||
| CoordinateSystem | PTCS_Relative | ||||||||||
| DetermineEndPointBy | PTEP_Distance | ||||||||||
| HighFrequencyPoints | 2 | ||||||||||
| InitialParticlesPerSecond | 2000.0 | ||||||||||
| LifetimeRange |
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| LowFrequencyPoints | 2 | ||||||||||
| MaxParticles | 1 | ||||||||||
| Opacity | 0.33 | ||||||||||
| RotatingSheets | 3 | ||||||||||
| SecondsBeforeInactive | 0.0 | ||||||||||
| StartSizeRange |
|
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| StartVelocityRange |
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| Texture | Texture'EpicParticles.Beams.WhiteStreak01aw' | ||||||||||
| UseColorScale | True |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] SetWeaponOwner
simulated function SetWeaponOwner ()
[edit] UpdateBeamLocation
simulated function UpdateBeamLocation ()
[edit] UpdateLaserBeamFX
simulated function UpdateLaserBeamFX (float DeltaTime)
