My program doesn't have bugs. It just develops random features.

UE2:FX_Turret_IonCannon_LaserBeam (UT2004)

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UT2004 Object >> Actor >> Emitter >> FX_Turret_IonCannon_LaserBeam
Package: 
UT2k4AssaultFull
Direct subclass:
FX_IonPlasmaTank_AimLaser

FX_Turret_IonCannon_LaserBeam Created by Laurent Delayen (C) 2003 Epic Games

Properties[edit]

BeamSize[edit]

Type: float


EndLocation[edit]

Type: Object.Vector


IonCannonOwner[edit]

Type: WA_Turret_IonCannon


StartLocation[edit]

Type: Object.Vector


Default values[edit]

Property Value
bAlwaysRelevant True
bDirectional True
bNoDelete False
bOnlyDirtyReplication True
bReplicateInstigator True
bSkipActorPropertyReplication True
Emitters[0] BeamEmitter'BeamEmitter2'
NetUpdateFrequency 15.0
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

BeamEmitter2[edit]

Class: Engine.BeamEmitter

Property Value
AutomaticInitialSpawning False
BeamDistanceRange
Member Value
Max 500.0
Min 500.0
ColorScale[0] (Color=(B=16,G=16,R=220))
ColorScale[1] (RelativeTime=1.000000,Color=(B=16,G=16,R=180))
CoordinateSystem PTCS_Relative
DetermineEndPointBy PTEP_Distance
HighFrequencyPoints 2
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 0.16
Min 0.08
LowFrequencyPoints 2
MaxParticles 1
Opacity 0.33
RotatingSheets 3
SecondsBeforeInactive 0.0
StartSizeRange
Member Value
X
Member Value
Max 35.0
Min 30.0
StartVelocityRange
Member Value
X
Member Value
Max 0.0010
Min 0.0010
Texture Texture'EpicParticles.Beams.WhiteStreak01aw'
UseColorScale True

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

SetWeaponOwner[edit]

simulated function SetWeaponOwner ()


UpdateBeamLocation[edit]

simulated function UpdateBeamLocation ()


UpdateLaserBeamFX[edit]

simulated function UpdateLaserBeamFX (float DeltaTime)