Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:FX_SpaceFighter_3rdpMuzzle (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UT2k4Assault
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[edit] Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bHardAttach | True |
| bNoDelete | False |
| Emitters[0] | SpriteEmitter'SpriteEmitter1' |
[edit] Subobjects
[edit] SpriteEmitter1
Class: Engine.SpriteEmitter
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AutomaticInitialSpawning | False | ||||||||||
| ColorScale[0] | (Color=(B=255,G=128,R=64)) | ||||||||||
| ColorScale[1] | (RelativeTime=1.000000) | ||||||||||
| CoordinateSystem | PTCS_Relative | ||||||||||
| FadeOut | True | ||||||||||
| InitialParticlesPerSecond | 2000.0 | ||||||||||
| LifetimeRange |
|
||||||||||
| MaxParticles | 3 | ||||||||||
| RespawnDeadParticles | False | ||||||||||
| SecondsBeforeInactive | 0.0 | ||||||||||
| SizeScale[0] | (RelativeSize=1.000000) | ||||||||||
| SizeScale[1] | (RelativeTime=0.330000,RelativeSize=0.250000) | ||||||||||
| SizeScale[2] | (RelativeTime=1.000000) | ||||||||||
| SpinParticles | True | ||||||||||
| SpinsPerSecondRange |
|
||||||||||
| StartSizeRange |
|
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| StartSpinRange |
|
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| Texture | Texture'AW-2004Particles.Weapons.PlasmaStar' | ||||||||||
| UniformSize | True | ||||||||||
| UseColorScale | True | ||||||||||
| UseRegularSizeScale | False | ||||||||||
| UseSizeScale | True |
[edit] Instance functions
[edit] SetRedColor
simulated function SetRedColor ()
[edit] SetScale
simulated function SetScale (float Scale)
