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UE2:ClassicSniperSmoke (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTClassic
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[edit] Default values
| Property | Value |
|---|---|
| AutoDestroy | True |
| bNoDelete | False |
| Emitters[0] | SpriteEmitter'SpriteEmitter0' |
[edit] Subobjects
[edit] SpriteEmitter0
Class: Engine.SpriteEmitter
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Acceleration |
|
||||||||
| AutomaticInitialSpawning | False | ||||||||
| BlendBetweenSubdivisions | True | ||||||||
| DrawStyle | PTDS_AlphaBlend | ||||||||
| FadeOut | True | ||||||||
| FadeOutStartTime | 2.0 | ||||||||
| InitialParticlesPerSecond | 500.0 | ||||||||
| LifetimeRange |
|
||||||||
| MaxParticles | 5 | ||||||||
| RespawnDeadParticles | False | ||||||||
| RotationOffset |
|
||||||||
| SizeScale[0] | (RelativeSize=0.200000) | ||||||||
| SizeScale[1] | (RelativeTime=1.000000,RelativeSize=0.500000) | ||||||||
| SphereRadiusRange |
|
||||||||
| SpinParticles | True | ||||||||
| SpinsPerSecondRange |
|
||||||||
| StartLocationShape | PTLS_Sphere | ||||||||
| StartSpinRange |
|
||||||||
| Texture | Texture'ExplosionTex.Framed.SmokeReOrdered' | ||||||||
| TextureUSubdivisions | 4 | ||||||||
| TextureVSubdivisions | 4 | ||||||||
| UniformSize | True | ||||||||
| UseColorScale | True | ||||||||
| UseRandomSubdivision | True | ||||||||
| UseRegularSizeScale | False | ||||||||
| UseSizeScale | True |
