Always snap to grid

UE2:ONSDirtSlipEffect (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> ONSDirtSlipEffect
Package: 
Onslaught


Properties[edit]

Property group 'ONSDirtSlipEffect'[edit]

DirtSlipSound[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.PRV.DirtSkid03'

MaxMeshPPS[edit]

Type: int


Default value: 70

MaxSpritePPS[edit]

Type: int


Default value: 70

Default values[edit]

Property Value
bHardAttach True
bNoDelete False
CullDistance 5000.0
Emitters[0] SpriteEmitter'SpriteEmitter1'
Emitters[1] SpriteEmitter'SpriteEmitter0'
SoundVolume 40

Subobjects[edit]

SpriteEmitter0[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z -550.0
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
DrawStyle PTDS_AlphaBlend
FadeOut True
FadeOutStartTime 0.5
InitialParticlesPerSecond 0.0
LifetimeRange
Member Value
Max 0.65
Min 0.65
MaxParticles 150
ParticlesPerSecond 0.0
RespawnDeadParticles False
SecondsBeforeInactive 0.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 2.0
Min 0.5
StartLocationRange
Member Value
X
Member Value
Max 10.0
Min -10.0
Y
Member Value
Max 10.0
Min -10.0
Z
Member Value
Max 10.0
Min -10.0
StartSizeRange
Member Value
X
Member Value
Max 8.0
Min 2.0
StartVelocityRange
Member Value
X
Member Value
Max -250.0
Min -150.0
Y
Member Value
Max 80.0
Min -80.0
Z
Member Value
Max 250.0
Min 50.0
Texture Texture'VMParticleTextures.DirtKICKGROUP.dirtKICKTEX'
TextureUSubdivisions 16
TextureVSubdivisions 16
UniformSize True
UseRandomSubdivision True
UseRotationFrom PTRS_Actor

SpriteEmitter1[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z 15.0
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=30,G=90,R=110))
ColorScale[1] (RelativeTime=0.100000,Color=(B=34,G=44,R=66,A=128))
ColorScale[2] (RelativeTime=0.900000,Color=(B=36,G=49,R=64,A=128))
ColorScale[3] (RelativeTime=1.000000,Color=(B=20,G=50,R=80))
DrawStyle PTDS_AlphaBlend
InitialParticlesPerSecond 0.0
LifetimeRange
Member Value
Max 1.1
Min 0.5
MaxParticles 100
ParticlesPerSecond 0.0
RespawnDeadParticles False
SecondsBeforeInactive 0.0
SizeScale[0] (RelativeSize=0.250000)
SizeScale[1] (RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale[2] (RelativeTime=0.900000,RelativeSize=2.000000)
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.025
StartLocationRange
Member Value
Y
Member Value
Max 24.0
Min -24.0
StartSizeRange
Member Value
X
Member Value
Max 50.0
Min 50.0
Y
Member Value
Max 50.0
Min 50.0
Z
Member Value
Max 50.0
Min 50.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'VehicleFX.Particles.DustyCloud2'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True

Instance functions[edit]

SetDirtColor[edit]

simulated function SetDirtColor (Object.Color DirtColor)


UpdateDust[edit]

simulated function UpdateDust (SVehicleWheel t, float DustSlipRate, float DustSlipThresh)