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UE2:FxSignBreak (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtBP
[edit] Default values
[edit] Subobjects
[edit] MeshEmitter0
Class: Engine.MeshEmitter
| Property |
Value |
| Acceleration |
|
| AutomaticInitialSpawning |
False |
| ColorScale[0] |
(Color=(B=255,G=255,R=255,A=255)) |
| ColorScale[1] |
(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255)) |
| ColorScale[2] |
(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) |
| DampingFactorRange |
|
| DrawStyle |
PTDS_AlphaBlend |
| InitialParticlesPerSecond |
5000.0 |
| LifetimeRange |
|
| MaxParticles |
1 |
| RespawnDeadParticles |
False |
| Sounds[0] |
(Sound=Sound'AW-2k4XP.Generic.Signbreak_SFX',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000)) |
| SpawningSound |
PTSC_LinearLocal |
| SpawningSoundProbability |
|
| SpinCCWorCW |
|
| SpinParticles |
True |
| SpinsPerSecondRange |
|
| StartLocationOffset |
|
| StartSizeRange |
|
| StartVelocityRange |
|
| StaticMesh |
StaticMesh'BonusParticles.UrbanParticles.BentSignpost' |
| UniformSize |
True |
| UseCollision |
True |
| UseColorScale |
True |
| UseParticleColor |
True |
[edit] MeshEmitter1
Class: Engine.MeshEmitter
| Property |
Value |
| Acceleration |
|
| AutomaticInitialSpawning |
False |
| ColorScale[0] |
(Color=(B=255,G=255,R=255,A=255)) |
| ColorScale[1] |
(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255)) |
| ColorScale[2] |
(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) |
| DampingFactorRange |
|
| DrawStyle |
PTDS_AlphaBlend |
| InitialParticlesPerSecond |
5000.0 |
| LifetimeRange |
|
| MaxParticles |
1 |
| RespawnDeadParticles |
False |
| SpinParticles |
True |
| SpinsPerSecondRange |
|
| StartLocationOffset |
| Member |
Value |
| X |
-40.0 |
| Y |
16.0 |
| Z |
110.0 |
|
| StartSizeRange |
|
| StartSpinRange |
|
| StartVelocityRange |
|
| StaticMesh |
StaticMesh'BonusParticles.UrbanParticles.BentSignface' |
| UniformSize |
True |
| UseCollision |
True |
| UseColorScale |
True |
| UseParticleColor |
True |