Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ONSDualMissileExplosion (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSDualMissileExplosion
Package: 
OnslaughtBP


Default values[edit]

Property Value
AutoDestroy True
bNoDelete False
CullDistance 8000.0
Emitters[0] SpriteEmitter'SpriteEmitter19'
Emitters[1] SpriteEmitter'SpriteEmitter20'

Subobjects[edit]

SpriteEmitter19[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
ColorScale[0] (Color=(B=255,G=255,R=255))
ColorScale[1] (RelativeTime=0.400000,Color=(B=255,G=255,R=255))
ColorScale[2] (RelativeTime=1.000000)
DetailMode DM_High
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 0.4
Min 0.4
MaxParticles 2
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=3.500000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 70.0
Min 50.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AW-2004Particles.Fire.GrenadeTest'
TextureUSubdivisions 2
TextureVSubdivisions 2
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter20[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.200000,Color=(B=32,G=141,R=240))
ColorScale[2] (RelativeTime=0.500000,Color=(B=10,G=102,R=241))
ColorScale[3] (RelativeTime=1.000000)
GetVelocityDirectionFrom PTVD_AddRadial
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.4
Min 0.4
MaxParticles 4
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.500000)
SphereRadiusRange
Member Value
Max 10.0
Min 5.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.1
StartLocationShape PTLS_Sphere
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRadialRange
Member Value
Max -100.0
Min -50.0
Texture Texture'AW-2004Particles.Fire.SmokeFragment'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay