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UE2:ShockBall (UT2004)

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UT2004 Object >> Actor >> Emitter >> ShockBall
Package: 
XEffects


Default values[edit]

Property Value
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter0'
Emitters[1] SpriteEmitter'SpriteEmitter1'
Emitters[2] SpriteEmitter'SpriteEmitter2'

Subobjects[edit]

SpriteEmitter0[edit]

Class: Engine.SpriteEmitter

Property Value
AutoReset True
CoordinateSystem PTCS_Relative
FadeIn True
FadeInEndTime 0.05
FadeOut True
FadeOutStartTime 0.32
LifetimeRange
Member Value
Max 0.35
Min 0.35
MaxParticles 1
RelativeWarmupTime 1.0
ResetAfterChange True
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 45.0
Min 45.0
Y
Member Value
Max 65.0
Min 65.0
Z
Member Value
Max 65.0
Min 65.0
StartSpinRange
Member Value
X
Member Value
Max 0.9
Min 0.132
Texture XEffectMat.Shock.shock_core_low
UniformSize True
WarmupTicksPerSecond 20.0

SpriteEmitter1[edit]

Class: Engine.SpriteEmitter

Property Value
AutoReset True
CoordinateSystem PTCS_Relative
FadeIn True
FadeInEndTime 0.25
FadeOut True
FadeOutStartTime 0.2
InitialParticlesPerSecond 2.0
LifetimeRange
Member Value
Max 0.4
Min 0.4
MaxParticles 2
RelativeWarmupTime 1.0
ResetAfterChange True
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.3
Min 0.1
StartSizeRange
Member Value
X
Member Value
Max 60.0
Min 60.0
StartSpinRange
Member Value
X
Member Value
Max 0.913
Min 0.154
Texture XEffectMat.Shock.shock_flare_a
UniformSize True
WarmupTicksPerSecond 20.0

SpriteEmitter2[edit]

Class: Engine.SpriteEmitter

Property Value
AutoReset True
CoordinateSystem PTCS_Relative
DetailMode DM_High
FadeIn True
FadeInEndTime 0.1
FadeOut True
FadeOutStartTime 0.3
LifetimeRange
Member Value
Max 0.35
Min 0.35
MaxParticles 15
RelativeWarmupTime 1.0
ResetAfterChange True
StartSizeRange
Member Value
X
Member Value
Max 4.5
Min 4.5
StartVelocityRange
Member Value
X
Member Value
Max 70.0
Min -70.0
Y
Member Value
Max 70.0
Min -70.0
Z
Member Value
Max 70.0
Min -70.0
Texture XEffectMat.Shock.shock_core
UniformSize True
VelocityScale[0] (RelativeTime=1.000000,RelativeVelocity=(X=-1.000000,Y=-1.000000,Z=-1.000000))
WarmupTicksPerSecond 50.0

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay