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UE2:FX_SpaceFighter_Rocket_Trail (UT2004)

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UT2004 Object >> Actor >> Emitter >> FX_SpaceFighter_Rocket_Trail
Package: 
UT2k4AssaultFull

null

Default values[edit]

Property Value
bDirectional True
bHardAttach True
bNoDelete False
Emitters[0] TrailEmitter'TrailEmitter0'
Emitters[1] SpriteEmitter'SpriteEmitter22'

Subobjects[edit]

SpriteEmitter22[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=128,R=64))
ColorScale[1] (RelativeTime=0.750000,Color=(B=255,G=128,R=64))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialDelayRange
Member Value
Max 0.05
Min 0.05
InitialParticlesPerSecond 50.0
LifetimeRange
Member Value
Max 2.0
Min 2.0
MaxParticles 5
Opacity 0.67
ProjectionNormal
Member Value
X 1.0
Z 0.0
RespawnDeadParticles False
SecondsBeforeInactive 0.0
SizeScale[0] (RelativeSize=0.100000)
SizeScale[1] (RelativeTime=0.100000,RelativeSize=1.500000)
SizeScale[2] (RelativeTime=0.150000,RelativeSize=1.000000)
SizeScale[3] (RelativeTime=1.000000,RelativeSize=0.750000)
SpinCCWorCW
Member Value
X 0.0
Y 0.0
Z 0.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.2
Min 0.05
StartLocationOffset
Member Value
X -10.0
StartSizeRange
Member Value
X
Member Value
Max 500.0
Min 100.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'EpicParticles.Flares.FlickerFlare'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

TrailEmitter0[edit]

Class: Engine.TrailEmitter

Property Value
AutomaticInitialSpawning False
DistanceThreshold 50.0
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 999999.0
Min 999999.0
MaxParticles 1
MaxPointsPerTrail 200
Opacity 0.67
PointLifeTime 1.0
SecondsBeforeInactive 0.0
StartSizeRange
Member Value
X
Member Value
Max 10.0
Min 10.0
Texture Texture'AS_FX_TX.Trails.Trail_Blue'
TrailLocation PTTL_FollowEmitter
TrailShadeType PTTST_Linear
UseCrossedSheets True

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay