I don't need to test my programs. I have an error-correcting modem.

UE2:ClientBeaconReceiver (UE2Runtime)

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UE2Runtime Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpBeacon >> ClientBeaconReceiver
Package: 
IpDrv
This class in other games:
RTNP, U1, UT, UT2003, U2XMP

ClientBeaconReceiver: Receives LAN beacons from servers.

Properties

Beacons

Type: BeaconInfo

Array size: 32


Structs

BeaconInfo

InternetLink.IpAddr Addr 
float Time 
string Text 

Functions

Events

BeginPlay

event BeginPlay ()

Overrides: UdpBeacon.BeginPlay


ReceivedText

event ReceivedText (InternetLink.IpAddr Addr, string Text)

Overrides: UdpBeacon.ReceivedText


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

BroadcastQuery

function BroadcastQuery ()


GetBeaconAddress

function string GetBeaconAddress (int i)

Overrides: InternetInfo.GetBeaconAddress


GetBeaconCount

function int GetBeaconCount ()


GetBeaconText

function string GetBeaconText (int i)

Overrides: InternetInfo.GetBeaconText