Gah - a solution with more questions. – EntropicLqd

UE2:Client (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Client
Package: 
Engine
This class in other games:
U2

null

Properties[edit]

bEliminateHighMIP[edit]

Type: bool

Modifiers: config

NEW

BlobShadows[edit]

Type: bool

Modifiers: config

NEW

bLowDetailGeometry[edit]

Type: bool

Modifiers: config

NEW

BlurShadows[edit]

Type: bool

Modifiers: config

NEW

Brightness[edit]

Type: float

Modifiers: config


CaptureMouse[edit]

Type: bool

Modifiers: config


Contrast[edit]

Type: float

Modifiers: config


Decals[edit]

Type: bool

Modifiers: config


Engine[edit]

Type: Engine


FluidSurfaceDetail[edit]

Type: byte

Modifiers: config

NEW 0: Low, 1: High

FullscreenViewportX[edit]

Type: int

Modifiers: config


FullscreenViewportY[edit]

Type: int

Modifiers: config


Gamma[edit]

Type: float

Modifiers: config


GoreDetailLevel[edit]

Type: byte

Modifiers: config

NEW 0: None, 1: Low, 2: Medium, 3: High

IrisRadius[edit]

Type: float

Modifiers: config

NEW

LastCurrent[edit]

Type: Viewport

The viewport that was last current

LightSourceShadows[edit]

Type: bool

Modifiers: config

NEW

MasterDetailLevel[edit]

Type: byte

Modifiers: config

NEW 0:Gimp, 1:Limp, 2:Pimp

MasterShadowDetail[edit]

Type: byte

Modifiers: config

NEW

MaxClientTickRate[edit]

Type: int

Modifiers: config

NEW

MaxDetailLevel[edit]

Type: byte

Modifiers: config

NEW 0 - 2

MaxNumDecals[edit]

Type: int

Modifiers: config

NEW maximum number of decals per EARI

MaxShadowsDynamic[edit]

Type: byte

Modifiers: config

NEW: Maximum number of dynamic shadows cast by dynamic lights.

MaxShadowsStatic[edit]

Type: byte

Modifiers: config

NEW: Maximum number of dynamic shadows cast by static lights.

MinDesiredFrameRate[edit]

Type: float

Modifiers: config


MipFactor[edit]

Type: float

Modifiers: config


MouseSpeed[edit]

Type: float

Modifiers: config

NEW: GUI Mouse Speed.

Default value: 1.5

NoDynamicLights[edit]

Type: bool

Modifiers: config


NoFilter[edit]

Type: bool

Modifiers: config

NEW

NoFractalAnim[edit]

Type: bool

Modifiers: config


NoLighting[edit]

Type: bool

Modifiers: config


NoneDetail[edit]

Type: Details

Modifiers: config


ParticleDensity[edit]

Type: int

Modifiers: config


ParticleSafeMode[edit]

Type: int

Modifiers: config


ScreenFlashes[edit]

Type: bool

Modifiers: config


ShadowCullDistance[edit]

Type: float

Modifiers: config

NEW

ShadowResolution[edit]

Type: int

Modifiers: config

NEW

ShadowTraceDistance[edit]

Type: int

Modifiers: config

NEW

SkinDetail[edit]

Type: Details

Modifiers: config


StatsOffsetX[edit]

Type: int

Modifiers: config

NEW

StatsOffsetY[edit]

Type: int

Modifiers: config

NEW

TextureDetail[edit]

Type: Details

Modifiers: config


UnusedDetails[edit]

Type: Details

Array size: 5


Viewports[edit]

Type: array<Viewport>


WindowedOffsetX[edit]

Type: int

Modifiers: config

NEW -1 means center it in X (default)

WindowedOffsetY[edit]

Type: int

Modifiers: config

NEW -1 means center it in Y (default)

WindowedViewportX[edit]

Type: int

Modifiers: config


WindowedViewportY[edit]

Type: int

Modifiers: config


Enums[edit]

Details[edit]

High 
Medium 
Low 
UltraLow 

Instance functions[edit]

SetMaxDetailLevel[edit]

function SetMaxDetailLevel (Actor ContextActor, byte NewVal)