I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:Client (U2)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2 Object >> Client

Contents

Package: 
Engine
This class in other games:
U2XMP

null

[edit] Properties

[edit] Brightness

Type: float

Modifiers: config


[edit] CaptureMouse

Type: bool

Modifiers: config


[edit] Contrast

Type: float

Modifiers: config


[edit] Coronas

Type: bool

Modifiers: config


[edit] Decals

Type: bool

Modifiers: config


[edit] DecoLayers

Type: bool

Modifiers: config


[edit] Engine

Type: Engine


[edit] FullscreenViewportX

Type: int

Modifiers: config


[edit] FullscreenViewportY

Type: int

Modifiers: config


[edit] Gamma

Type: float

Modifiers: config


[edit] LastCurrent

Type: Viewport

The viewport that was last current

[edit] MinDesiredFrameRate

Type: float

Modifiers: config


[edit] MouseSpeed

Type: float

Modifiers: config

GUI Mouse Speed

Default value: 1.5

[edit] NoDynamicLights

Type: bool

Modifiers: config


[edit] NoFractalAnim

Type: bool

Modifiers: config


[edit] NoLighting

Type: bool

Modifiers: config


[edit] ParticleDensity

Type: byte

Modifiers: config


[edit] ParticleSafeMode

Type: byte

Modifiers: config


[edit] PlayerShadows

Type: bool

Modifiers: config


[edit] Projectors

Type: bool

Modifiers: config


[edit] ReportDynamicUploads

Type: bool

Modifiers: config


[edit] ScreenFlashes

Type: bool

Modifiers: config


[edit] TextureDetailDefault

Type: ETextureDetail

Modifiers: config


[edit] TextureDetailInterface

Type: ETextureDetail

Modifiers: config


[edit] TextureDetailLightmap

Type: ETextureDetail

Modifiers: config


[edit] TextureDetailPlayerSkin

Type: ETextureDetail

Modifiers: config


[edit] TextureDetailRenderMap

Type: ETextureDetail

Modifiers: config


[edit] TextureDetailTerrain

Type: ETextureDetail

Modifiers: config


[edit] TextureDetailWeaponSkin

Type: ETextureDetail

Modifiers: config


[edit] TextureDetailWorld

Type: ETextureDetail

Modifiers: config


[edit] VehicleShadows

Type: bool

Modifiers: config


[edit] Viewports

Type: array<Viewport>


[edit] WindowedOffsetX

Type: int

Modifiers: config

NEW (mdf) windowed mode offset support

Default value: -1

[edit] WindowedOffsetY

Type: int

Modifiers: config

NEW (mdf) windowed mode offset support

Default value: -1

[edit] WindowedViewportX

Type: int

Modifiers: config


[edit] WindowedViewportY

Type: int

Modifiers: config


[edit] Enums

[edit] ETextureDetail

UltraHigh 
+4
VeryHigh 
+3
High 
+2
Higher 
+1
Normal 
No-change
Lower 
-1
Low 
-2
VeryLow 
-3
UltraLow 
-4
Personal tools