I don't need to test my programs. I have an error-correcting modem.

UE2:ClipMarker (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object >> Actor >> Keypoint >> ClipMarker

Contents

Package: 
Engine
No known subclasses.
This class in other games:
U2, U2XMP, UE2Runtime, UT, UT2004, UT3

ClipMarker.

These are markers for the brush clip mode. You place 2 or 3 of these in the level and that defines your clipping plane.

These should NOT be manually added to the level. The editor adds and deletes them on it's own.

[edit] Default values

Property Value
bEdShouldSnap True
Texture Texture'Engine.S_ClipMarker'
Personal tools