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UE2:DecisionTrigger (UE2Runtime)
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DecisionTrigger: Trigger that may or may not activate when touched or triggered by AI controlled pawn, based on DecisionTrigger attributes and AIController decision OBSOLETE - superceded by ScriptedSequence and ScriptedTrigger + TriggeredCondition
[edit] Default values
| Property | Value |
|---|---|
| bObsolete | True |
