Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DecisionTrigger (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> DecisionTrigger

Contents

Package: 
Gameplay
This class in other games:
U2

DecisionTrigger: Trigger that may or may not activate when touched or triggered by AI controlled pawn, based on DecisionTrigger attributes and AIController decision OBSOLETE - superceded by ScriptedSequence and ScriptedTrigger + TriggeredCondition

Default values[edit]

Property Value
bObsolete True