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UE2:Door (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> Door

Contents

Package: 
Engine
Direct subclass:
AutoDoor
This class in other games:
U2, U2XMP, UE2Runtime, UT, UT2003

null

[edit] Properties

[edit] Property group 'Door'

[edit] bBlockedWhenClosed

Type: bool

don't even try to go through this path if door is closed

[edit] bInitiallyClosed

Type: bool

if true, means that the initial position of the mover blocks navigation

Default value: True

[edit] DoorTag

Type: name

tag of mover associated with this node

[edit] DoorTrigger

Type: name

recommended trigger to use (if door is triggerable)

[edit] Internal variables

[edit] bDoorOpen

Type: bool


[edit] bTempNoCollide

Type: bool

used during path building

[edit] MyDoor

Type: Mover


[edit] RecommendedTrigger

Type: Actor


[edit] Default values

Property Value
bSpecialMove True
ExtraCost 100
RemoteRole ROLE_None
Texture S_Door

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


[edit] SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


[edit] SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


[edit] Other instance functions

[edit] MoverClosed

function MoverClosed ()

Overrides: NavigationPoint.MoverClosed


[edit] MoverOpened

function MoverOpened ()

Overrides: NavigationPoint.MoverOpened


[edit] ProceedWithMove

function bool ProceedWithMove (Pawn Other)

Overrides: NavigationPoint.ProceedWithMove


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