Always snap to grid
UE2:Door (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> Door |
Contents |
- Package:
- Engine
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'Door'
[edit] bBlockedWhenClosed
Type: bool
don't even try to go through this path if door is closed
[edit] bInitiallyClosed
Type: bool
if true, means that the initial position of the mover blocks navigation
Default value: True
[edit] DoorTag
Type: name
tag of mover associated with this node
[edit] DoorTrigger
Type: name
recommended trigger to use (if door is triggerable)
[edit] Internal variables
[edit] bDoorOpen
Type: bool
[edit] bTempNoCollide
Type: bool
used during path building
[edit] MyDoor
Type: Mover
[edit] RecommendedTrigger
Type: Actor
[edit] Default values
| Property | Value |
|---|---|
| bSpecialMove | True |
| ExtraCost | 100 |
| RemoteRole | ROLE_None |
| Texture | Texture'Engine.S_Door' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
[edit] SpecialHandling
Overrides: Actor.SpecialHandling
[edit] SuggestMovePreparation
Overrides: NavigationPoint.SuggestMovePreparation
[edit] Other instance functions
[edit] MoverClosed
function MoverClosed ()
Overrides: NavigationPoint.MoverClosed
[edit] MoverOpened
function MoverOpened ()
Overrides: NavigationPoint.MoverOpened
[edit] ProceedWithMove
Overrides: NavigationPoint.ProceedWithMove
