Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_CASTLE_LARGEROOM (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> I3DL2Listener >> EFFECT_CASTLE_LARGEROOM |
Contents |
- Package:
- Legend
- This class in other games:
- U2XMP, UE2Runtime, UT2003, UT2004
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EFFECT_CASTLE_LARGEROOM
[edit] Default values
| Property | Value |
|---|---|
| DecayLFRatio | 0.5 |
| DecayTime | 2.53 |
| EchoDepth | 0.07 |
| EchoTime | 0.185 |
| EnvironmentDiffusion | 0.82 |
| EnvironmentSize | 8.3 |
| HFReference | 5168.6 |
| LFReference | 139.5 |
| Reflections | -900 |
| ReflectionsDelay | 0.034 |
| Reverb | -400 |
| ReverbDelay | 0.016 |
| RoomHF | -1100 |
| RoomLF | -1800 |
