Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EFFECT_DRIVING_FULLGRANDSTAND (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> I3DL2Listener >> EFFECT_DRIVING_FULLGRANDSTAND |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
EFFECT_DRIVING_FULLGRANDSTAND
[edit] Default values
| Property | Value |
|---|---|
| DecayHFRatio | 1.37 |
| DecayLFRatio | 1.28 |
| DecayTime | 3.01 |
| EnvironmentSize | 8.3 |
| HFReference | 10420.2 |
| Reflections | -900 |
| ReflectionsDelay | 0.09 |
| Reverb | -1700 |
| ReverbDelay | 0.049 |
| Room | -1100 |
| RoomHF | -1100 |
| RoomLF | -400 |
