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UE2:EMPExplosion (U2)

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U2 Object >> Actor >> Effects >> EMPExplosion
Package: 
Weapons

null

Properties[edit]

Property group 'EMPExplosion'[edit]

ExplosionSound[edit]

Type: Sound


Default value: Sound'WeaponsA.EnergyRifle.ER_EMPExplode'

Default values[edit]

Property Value
bDynamicLight True
bHidden True
LifeSpan 0.5
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 150
LightRadius 32.0
LightSaturation 150
LightType LT_Steady
TransientSoundRadius 500.0

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick