Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:EMPExplosion (U2)
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Contents |
- Package:
- Weapons
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[edit] Properties
[edit] Property group 'EMPExplosion'
[edit] ExplosionSound
Type: Sound
Default value: Sound'WeaponsA.EnergyRifle.ER_EMPExplode'
[edit] Default values
| Property | Value |
|---|---|
| bDynamicLight | True |
| bHidden | True |
| LifeSpan | 0.5 |
| LightBrightness | 255.0 |
| LightEffect | LE_NonIncidence |
| LightHue | 150 |
| LightRadius | 32.0 |
| LightSaturation | 150 |
| LightType | LT_Steady |
| TransientSoundRadius | 500.0 |
[edit] Events
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
