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UE2:EMPExplosion (U2)

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U2 Object >> Actor >> Effects >> EMPExplosion

Contents

Package: 
Weapons

null

[edit] Properties

[edit] Property group 'EMPExplosion'

[edit] ExplosionSound

Type: Sound


Default value: Sound'WeaponsA.EnergyRifle.ER_EMPExplode'

[edit] Default values

Property Value
bDynamicLight True
bHidden True
LifeSpan 0.5
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 150
LightRadius 32.0
LightSaturation 150
LightType LT_Steady
TransientSoundRadius 500.0

[edit] Events

[edit] PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


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