My program doesn't have bugs. It just develops random features.
UE2:ProjectileRocketGuide (U2XMP)
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(Redirected from UE2:ERocketStatus (U2XMP))
| Object >> Actor >> Projectile >> ProjectileRocketGuide |
- Package:
- U2Weapons
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileRocketGuide.uc $Author: Mfox $ $Date: 9/03/02 10:04p $ $Revision: 12 $
[edit] Properties
[edit] Property group 'projectileRocketGuide'
[edit] MiniRocketCount
Type: int
Default value: 4
[edit] MiniRocketDelay
Type: float
Default value: 0.12
[edit] Internal variables
[edit] bGotRotation
Type: bool
[edit] bGotSeed
Type: bool
[edit] CurrSeed
Type: int
the seed that actually changes and is updated
[edit] OrigSeed
Type: int
the seed that gets replicated
[edit] PaintedTargets
Type: Actor
Array size: 4
[edit] Rockets
Type: projectileMiniRocket
Array size: 4
[edit] RocketStatus
Type: ERocketStatus
[edit] TimePassed
Type: float
the amount of time passed so far
[edit] Default values
| Property | Value |
|---|---|
| bAllowClipping | True |
| bHidden | True |
| bHiddenRelevant | True |
| bNetTemporary | False |
| DrawScale | 3.0 |
| LifeSpan | 12.0 |
| MaxSpeed | 1200.0 |
| Speed | 2000.0 |
[edit] Structs
[edit] ERocketStatus
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Replication
event Replication ()
Overrides: Projectile.Replication
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] CheckConditions
simulated function CheckConditions ()
[edit] PostRecvOrigSeed
simulated function PostRecvOrigSeed ()
[edit] PostRecvRocketStatus
simulated function PostRecvRocketStatus ()
[edit] PostRecvVelocity
simulated function PostRecvVelocity ()
Overrides: Projectile.PostRecvVelocity
[edit] ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
[edit] SetupInitData
simulated function SetupInitData ()
[edit] SpawnRocket
simulated function SpawnRocket ()
[edit] SpawnRocketTimer
simulated function SpawnRocketTimer ()
[edit] SubRocketDestroyed
simulated function SubRocketDestroyed (projectileMiniRocket r)
