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UE2:Projectile (U2XMP)

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U2XMP Object >> Actor >> Projectile

Contents

Package: 
Engine
Direct subclasses:
ProjectileRocketGuide, U2Projectile, U2ShellCase
This class in other games:
RTNP, U1, U2, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

Projectile.

A delayed-hit projectile that moves around for some time after it is created.

[edit] Properties

[edit] bExploded

Type: bool

NEW

[edit] Damage

Type: float


[edit] DamageRadius

Type: float


Default value: 220.0

[edit] ExplosionDecal

Type: class<Projector>


[edit] ExploWallOut

Type: float

distance to move explosions out from wall

[edit] ImpactSound

Type: Sound


[edit] MaxSpeed

Type: float

Limit on speed of projectile (0 means no limit)

Default value: 2000.0

[edit] MomentumTransfer

Type: float

Momentum magnitude imparted by impacting projectile.

[edit] MyDamageType

Type: class<DamageType>


Default value: Class'Engine.DamageType'

[edit] RicochetCount

Type: int

NEW (mdf) incremented when a ricochet projectile is spawned by an ImpactHandler

[edit] SpawnSound

Type: Sound

Sound made when projectile is spawned.

[edit] Speed

Type: float

Initial speed of projectile.

[edit] TossZ

Type: float


Default value: 100.0

[edit] Default values

Property Value
bCanTeleport True
bCollideActors True
bCollideWorld True
bDisturbFluidSurface True
bGameRelevant True
bIgnoreSingularityDamage False
bIgnoreSingularityForces False
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
LifeSpan 140.0
NetPriority 2.5
Physics PHYS_Projectile
RemoteRole ROLE_SimulatedProxy
SoundVolume 0
Texture Texture'Engine.S_Camera'

[edit] Functions

[edit] Static functions

[edit] GetTossVelocity

static function Object.Vector GetTossVelocity (Pawn P, Object.Rotator R)


[edit] Events

[edit] EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


[edit] Replication

event Replication ()

Overrides: Actor.Replication


[edit] Touch

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Other instance functions

[edit] BlowUp

simulated function BlowUp (Object.Vector HitLocation)


[edit] Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)


[edit] PostRecvVelocity

simulated function PostRecvVelocity ()


[edit] ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)


[edit] RandSpin

simulated final function RandSpin (float spinRate)


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