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UE2:EnergyRifle (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> EnergyRifle

Contents

Package: 
Weapons

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[edit] Properties

[edit] FireA

Type: ParticleGenerator


[edit] FireB

Type: ParticleGenerator


[edit] MuzzleflashA

Type: ParticleGenerator


[edit] MuzzleflashB

Type: ParticleGenerator


[edit] Default values

Property Value
AmmoAmount[0] 30
AmmoAmount[1] 30
AmmoFlags[0]
Member Value
bRapidFire True
AmmoFlags[1]
Member Value
bRecommendSplashDamage True
bSplashDamage True
AmmoUsed[1] 10
AttachmentClass Class'Weapons.EnergyRifleAttachment'
AutoSwitchPriority 8
Crosshair "Crosshair_ER"
FireLastDownTime[0] 2.07
FireLastDownTime[1] 2.25
FireLastReloadTime[0] 2.8
FireLastReloadTime[1] 2.265
FireLastRoundSound[0] Sound'WeaponsA.EnergyRifle.ER_FireLastRound'
FireLastRoundSound[1] Sound'WeaponsA.EnergyRifle.ER_AltFireLastRound'
FireLastRoundTime[0] 1.44
FireLastRoundTime[1] 1.44
FirePitch[0]
Member Value
A 0.95
FireSound[0] Sound'WeaponsA.EnergyRifle.ER_Fire'
FireSound[1] Sound'WeaponsA.EnergyRifle.ER_AltFire'
FireTime[0] 0.3
FireTime[1] 2.0
GroupOffset 1
IconIndex 7
InventoryGroup 4
ItemID "ER"
ItemName "Energy Rifle"
MaxAmmo[0] 120
MaxAmmo[1] 120
Mesh SkeletalMesh'WeaponsK.ER_FP'
PickupAmmoCount 150
PlayerViewOffset
Member Value
X 22.0
Y 1.0
Z -34.0
ProjectileClass[1] Class'Weapons.EMPProjectile'
ReloadSound Sound'WeaponsA.EnergyRifle.ER_Reload'
ReloadTime 2.33
ReloadUnloadedSound Sound'WeaponsA.EnergyRifle.ER_ReloadUnloaded'
ReloadUnloadedTime 1.5
SelectSound Sound'WeaponsA.EnergyRifle.ER_Select'
ShakeMag[0] 1.0
ShakeMag[1] 15.0
ShakeTime[1] 0.8
SoundVolume 255

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Other instance functions

[edit] AuthorityFire

function AuthorityFire ()

Overrides: Weapon.AuthorityFire


[edit] EverywhereFire

simulated function EverywhereFire ()

Overrides: Weapon.EverywhereFire


[edit] GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: Weapon.GetProjSpeed


[edit] HandleTargetDetails

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: Weapon.HandleTargetDetails


[edit] PlayFiring

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


[edit] UpdatePrimaryFireAttachments

simulated function UpdatePrimaryFireAttachments ()


[edit] States

[edit] Firing

Inherits from: Weapon.Firing

Modifiers: simulated

Ignores: AltFire, Fire

[edit] Firing.BeginState

simulated event BeginState ()

Overrides: Weapon.Firing.BeginState


[edit] Firing.EndState

simulated event EndState ()

Overrides: Weapon.Firing.EndState


[edit] Firing.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] Firing.UpdatePrimaryFireAttachments

simulated function UpdatePrimaryFireAttachments ()

Overrides: UpdatePrimaryFireAttachments (global)