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UE2:EnergyRifle (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Weapons
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[edit] Properties
[edit] FireA
Type: ParticleGenerator
[edit] FireB
Type: ParticleGenerator
[edit] MuzzleflashA
Type: ParticleGenerator
[edit] MuzzleflashB
Type: ParticleGenerator
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoAmount[0] | 30 | ||||||||
| AmmoAmount[1] | 30 | ||||||||
| AmmoFlags[0] |
|
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| AmmoFlags[1] |
|
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| AmmoUsed[1] | 10 | ||||||||
| AttachmentClass | Class'Weapons.EnergyRifleAttachment' | ||||||||
| AutoSwitchPriority | 8 | ||||||||
| Crosshair | "Crosshair_ER" | ||||||||
| FireLastDownTime[0] | 2.07 | ||||||||
| FireLastDownTime[1] | 2.25 | ||||||||
| FireLastReloadTime[0] | 2.8 | ||||||||
| FireLastReloadTime[1] | 2.265 | ||||||||
| FireLastRoundSound[0] | Sound'WeaponsA.EnergyRifle.ER_FireLastRound' | ||||||||
| FireLastRoundSound[1] | Sound'WeaponsA.EnergyRifle.ER_AltFireLastRound' | ||||||||
| FireLastRoundTime[0] | 1.44 | ||||||||
| FireLastRoundTime[1] | 1.44 | ||||||||
| FirePitch[0] |
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| FireSound[0] | Sound'WeaponsA.EnergyRifle.ER_Fire' | ||||||||
| FireSound[1] | Sound'WeaponsA.EnergyRifle.ER_AltFire' | ||||||||
| FireTime[0] | 0.3 | ||||||||
| FireTime[1] | 2.0 | ||||||||
| GroupOffset | 1 | ||||||||
| IconIndex | 7 | ||||||||
| InventoryGroup | 4 | ||||||||
| ItemID | "ER" | ||||||||
| ItemName | "Energy Rifle" | ||||||||
| MaxAmmo[0] | 120 | ||||||||
| MaxAmmo[1] | 120 | ||||||||
| Mesh | SkeletalMesh'WeaponsK.ER_FP' | ||||||||
| PickupAmmoCount | 150 | ||||||||
| PlayerViewOffset |
|
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| ProjectileClass[1] | Class'Weapons.EMPProjectile' | ||||||||
| ReloadSound | Sound'WeaponsA.EnergyRifle.ER_Reload' | ||||||||
| ReloadTime | 2.33 | ||||||||
| ReloadUnloadedSound | Sound'WeaponsA.EnergyRifle.ER_ReloadUnloaded' | ||||||||
| ReloadUnloadedTime | 1.5 | ||||||||
| SelectSound | Sound'WeaponsA.EnergyRifle.ER_Select' | ||||||||
| ShakeMag[0] | 1.0 | ||||||||
| ShakeMag[1] | 15.0 | ||||||||
| ShakeTime[1] | 0.8 | ||||||||
| SoundVolume | 255 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] AuthorityFire
function AuthorityFire ()
Overrides: Weapon.AuthorityFire
[edit] EverywhereFire
simulated function EverywhereFire ()
Overrides: Weapon.EverywhereFire
[edit] GetProjSpeed
Overrides: Weapon.GetProjSpeed
[edit] HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: Weapon.HandleTargetDetails
[edit] PlayFiring
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
[edit] UpdatePrimaryFireAttachments
simulated function UpdatePrimaryFireAttachments ()
[edit] States
[edit] Firing
Inherits from: Weapon.Firing
Modifiers: simulated
[edit] Firing.BeginState
simulated event BeginState ()
Overrides: Weapon.Firing.BeginState
[edit] Firing.EndState
simulated event EndState ()
Overrides: Weapon.Firing.EndState
[edit] Firing.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] Firing.UpdatePrimaryFireAttachments
simulated function UpdatePrimaryFireAttachments ()
Overrides: UpdatePrimaryFireAttachments (global)
