My program doesn't have bugs. It just develops random features.
UE2:FM_SpaceFighter_InstantHitLaser (UT2004)
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Object >> WeaponFire >> InstantFire >> FM_SpaceFighter_InstantHitLaser |
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FM_SpaceFighter_InstantHitLaser Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
bSwitch
Type: bool
FireAnimLeft
Type: name
Default value: 'FireL'
FireAnimRight
Type: name
Default value: 'FireR'
FireSounds
Type: Sound
Array size: 2
Default value, index 0: Sound'ONSVehicleSounds-S.Laser02'
Default value, index 1: Sound'AssaultSounds.HnShipFire01'
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AimError | 800.0 | ||||||||
AmmoClass | Class'UT2k4Assault.Ammo_Dummy' | ||||||||
BotRefireRate | 0.99 | ||||||||
DamageMax | 40 | ||||||||
DamageMin | 30 | ||||||||
DamageType | Class'UT2k4AssaultFull.DamTypeSpaceFighterLaser' | ||||||||
FireAnimRate | 0.45 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "TranslocatorFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 0.2 | ||||||||
FireSound | Sound'WeaponSounds.PulseRifle.PulseRifleFire' | ||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 4.0 | ||||||||
ShakeRotMag |
|
||||||||
ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 | ||||||||
TraceRange | 65536.0 | ||||||||
TweenTime | 0.0 | ||||||||
WarnTargetPct | 0.2 |
Functions
Events
ModeDoFire
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
Other instance functions
AllowFire
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DoFireEffect
function DoFireEffect ()
Overrides: InstantFire.DoFireEffect
PlayFiring
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
UpdateFireSound
simulated function UpdateFireSound ()