My program doesn't have bugs. It just develops random features.

UE2:FM_SpaceFighter_InstantHitLaser (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> WeaponFire >> InstantFire >> FM_SpaceFighter_InstantHitLaser
Package: 
UT2k4AssaultFull

FM_SpaceFighter_InstantHitLaser Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

bSwitch

Type: bool


FireAnimLeft

Type: name


Default value: 'FireL'

FireAnimRight

Type: name


Default value: 'FireR'

FireSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'ONSVehicleSounds-S.Laser02'

Default value, index 1: Sound'AssaultSounds.HnShipFire01'

Default values

Property Value
AimError 800.0
AmmoClass Class'UT2k4Assault.Ammo_Dummy'
BotRefireRate 0.99
DamageMax 40
DamageMin 30
DamageType Class'UT2k4AssaultFull.DamTypeSpaceFighterLaser'
FireAnimRate 0.45
FireEndAnim 'None'
FireForce "TranslocatorFire"
FireLoopAnim 'None'
FireRate 0.2
FireSound Sound'WeaponSounds.PulseRifle.PulseRifleFire'
ShakeOffsetMag
Member Value
X 0.0
Y 1.0
Z 0.0
ShakeOffsetRate
Member Value
X 0.0
Y -2000.0
Z 0.0
ShakeOffsetTime 4.0
ShakeRotMag
Member Value
X 40.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 2000.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
TraceRange 65536.0
TweenTime 0.0
WarnTargetPct 0.2

Functions

Events

ModeDoFire

event ModeDoFire ()

Overrides: WeaponFire.ModeDoFire


Other instance functions

AllowFire

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DoFireEffect

function DoFireEffect ()

Overrides: InstantFire.DoFireEffect


PlayFiring

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


UpdateFireSound

simulated function UpdateFireSound ()