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UE2:FX_Turret_IonCannon_FireEffect (UT2004)

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UT2004 Object >> Actor >> FX_Turret_IonCannon_FireEffect
Package: 
UT2k4AssaultFull

FX_Turret_IonCannon_FireEffect Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'FX_Turret_IonCannon_FireEffect'[edit]

DropTime[edit]

Type: float


Default value: 0.5

Internal variables[edit]

BeamEffect[edit]

Type: FX_NewIonPlasmaBeam


HitLocation[edit]

Type: Object.Vector


HitNormal[edit]

Type: Object.Vector


IonCore[edit]

Type: FX_NewIonCore


StartTime[edit]

Type: float


Default values[edit]

Property Value
bAlwaysRelevant True
bDynamicLight True
bNetTemporary True
bReplicateMovement False
bSkipActorPropertyReplication True
DrawType DT_None
LifeSpan 2.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 160
LightRadius 12.0
LightSaturation 140
LightType LT_Steady
RemoteRole ROLE_SimulatedProxy
TransientSoundRadius 5000.0
TransientSoundVolume 1.0

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

AimAt[edit]

function AimAt (Object.Vector hl, Object.Vector hn)


SpawnEffects[edit]

simulated function SpawnEffects ()


States[edit]

Drop[edit]

Drop.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Drop.Tick[edit]

simulated event Tick (float dt)

Overrides: Actor.Tick (global)


Drop.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)