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UE2:FX_Turret_IonCannon_FireEffect (UT2004)

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UT2004 Object >> Actor >> FX_Turret_IonCannon_FireEffect

Contents

Package: 
UT2k4AssaultFull

FX_Turret_IonCannon_FireEffect Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'FX_Turret_IonCannon_FireEffect'

[edit] DropTime

Type: float


Default value: 0.5

[edit] Internal variables

[edit] BeamEffect

Type: FX_NewIonPlasmaBeam


[edit] HitLocation

Type: Object.Vector


[edit] HitNormal

Type: Object.Vector


[edit] IonCore

Type: FX_NewIonCore


[edit] StartTime

Type: float


[edit] Default values

Property Value
bAlwaysRelevant True
bDynamicLight True
bNetTemporary True
bReplicateMovement False
bSkipActorPropertyReplication True
DrawType DT_None
LifeSpan 2.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 160
LightRadius 12.0
LightSaturation 140
LightType LT_Steady
RemoteRole ROLE_SimulatedProxy
TransientSoundRadius 5000.0
TransientSoundVolume 1.0

[edit] Functions

[edit] Events

[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] Other instance functions

[edit] AimAt

function AimAt (Object.Vector hl, Object.Vector hn)


[edit] SpawnEffects

simulated function SpawnEffects ()


[edit] States

[edit] Drop

[edit] Drop.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Drop.Tick

simulated event Tick (float dt)

Overrides: Actor.Tick (global)


[edit] Drop.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)