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UE2:FileLog (UT2004)

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UT2004 Object >> Actor >> Info >> FileLog

Contents

Package: 
Engine
No known subclasses.
This class in other games:
U2, UDK, UE2Runtime, UT2003, UT3

Class: Engine.FileLog Parent: Engine.Info

Creates a log device. Important notes about this class since version 2225: - the log file is always closed when destroyed - open log files have the extention .tmp and change to .log when closed - old .tmp files will be overwritten - limited freedom in file extentions, allowed extentions: log, txt, html, htm

[edit] Properties

[edit] LogAr

Type: pointer


[edit] LogFileName

Type: string

Modifiers: const


[edit] TempFileName

Type: string

Modifiers: const


[edit] Native functions

[edit] CloseLog

native final function CloseLog ()


[edit] Logf

native final function Logf (string LogString)


[edit] OpenLog

native final function OpenLog (string FName, optional string FExt, optional bool bOverwrite)


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