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UE2:FlakCannon (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> FlakCannon

Contents

Package: 
XWeapons
Direct subclass:
ClassicFlakCannon
This class in other games:
RTNP, U1, UT, UT2003

The Flak Cannon weapon class.

[edit] Default values

Property Value
AIRating 0.75
AttachmentClass Class'XWeapons.FlakAttachment'
BobDamping 1.4
CenteredOffsetY -4.0
CenteredRoll 3000
CenteredYaw -500
CurrentRating 0.75
CustomCrosshair 9
CustomCrossHairColor
Member Value
A 255
B 0
G 128
R 255
CustomCrossHairTextureName "Crosshairs.Hud.Crosshair_Triad3"
Description "Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 \"Negotiator\". The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly.||Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions."
DisplayFOV 60.0
EffectOffset
Member Value
X 200.0
Y 32.0
Z -25.0
FireModeClass[0] XWeapons.FlakFire
FireModeClass[1] XWeapons.FlakAltFire
HighDetailOverlay Material'UT2004Weapons.WeaponSpecMap2'
HudColor
Member Value
A 255
B 0
G 128
R 255
IconCoords
Member Value
X1 169
X2 245
Y1 172
Y2 208
IconMaterial Material'HudContent.Generic.HUD'
InventoryGroup 7
ItemName "Flak Cannon"
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 30
LightRadius 4.0
LightSaturation 150
LightType LT_Steady
Mesh Mesh'Weapons.Flak_1st'
PickupClass Class'XWeapons.FlakCannonPickup'
PlayerViewOffset
Member Value
X -7.0
Y 8.0
Z 0.0
PlayerViewPivot
Member Value
Pitch 0
Roll 200
Yaw 16884
Priority 13
PutDownAnim 'PutDown'
SelectAnim 'Pickup'
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SmallViewOffset
Member Value
X 5.0
Y 14.0
Z -6.0

[edit] Instance functions

[edit] BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


[edit] GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


[edit] SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


[edit] SuggestDefenseStyle

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle