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UE2:FlakCannon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- XWeapons
- Direct subclass:
- ClassicFlakCannon
- This class in other games:
- RTNP, U1, UT, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Flak Cannon weapon class.
[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.75 | ||||||||||
| AttachmentClass | Class'XWeapons.FlakAttachment' | ||||||||||
| BobDamping | 1.4 | ||||||||||
| CenteredOffsetY | -4.0 | ||||||||||
| CenteredRoll | 3000 | ||||||||||
| CenteredYaw | -500 | ||||||||||
| CurrentRating | 0.75 | ||||||||||
| CustomCrosshair | 9 | ||||||||||
| CustomCrossHairColor |
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| CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Triad3" | ||||||||||
| Description | "Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 \"Negotiator\". The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly.||Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions." | ||||||||||
| DisplayFOV | 60.0 | ||||||||||
| EffectOffset |
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| FireModeClass[0] | XWeapons.FlakFire | ||||||||||
| FireModeClass[1] | XWeapons.FlakAltFire | ||||||||||
| HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
| HudColor |
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| IconCoords |
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| IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
| InventoryGroup | 7 | ||||||||||
| ItemName | "Flak Cannon" | ||||||||||
| LightBrightness | 255.0 | ||||||||||
| LightEffect | LE_NonIncidence | ||||||||||
| LightHue | 30 | ||||||||||
| LightRadius | 4.0 | ||||||||||
| LightSaturation | 150 | ||||||||||
| LightType | LT_Steady | ||||||||||
| Mesh | Mesh'Weapons.Flak_1st' | ||||||||||
| PickupClass | Class'XWeapons.FlakCannonPickup' | ||||||||||
| PlayerViewOffset |
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| PlayerViewPivot |
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| Priority | 13 | ||||||||||
| PutDownAnim | 'PutDown' | ||||||||||
| SelectAnim | 'Pickup' | ||||||||||
| SelectForce | "SwitchToFlakCannon" | ||||||||||
| SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
| SmallViewOffset |
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[edit] Instance functions
[edit] BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
[edit] GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
[edit] SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
[edit] SuggestDefenseStyle
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
