Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:FlakGlow (UT2004)

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UT2004 Object >> Actor >> Decoration >> ScaledSprite >> FlakGlow
Package: 
XEffects

null

Default values[edit]

Property Value
bHardAttach True
bShouldBaseAtStartup False
bStasis False
bStatic False
bUnlit True
DrawScale 0.25
Mass 0.0
RemoteRole ROLE_None
Style STY_Translucent
Texture Texture'GoldGlow'

Events[edit]

BaseChange[edit]

singular event BaseChange ()

Overrides: Decoration.BaseChange


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay