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UE2:Decoration (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- DECO_ConvoyFlag, DECO_Convoy_BoxStraps, DECO_ExplodingBarrel, DECO_Smashable, DECO_SpaceFighter, GameObject, ScaledSprite, Shark, UTeamBanner, XBombBase, XBombDeliveryHole, XCTFBase, XDomLetter, XDomRing, XMonitor, XTeamBanner
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT, UT2003
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Decoration.
[edit] Properties
[edit] Property group 'Decoration'
[edit] bDamageable
Type: bool
[edit] bPushable
Type: bool
[edit] contents
spawned when destroyed
[edit] EffectWhenDestroyed
[edit] EndPushSound
Type: Sound
[edit] FragSkin
Type: Texture
skin to use for fragments
[edit] FragType
type of fragment to use
[edit] Health
Type: int
[edit] NumFrags
Type: int
number of fragments to spawn when destroyed
[edit] PushSound
Type: Sound
[edit] SplashTime
Type: float
[edit] Internal variables
[edit] bPushSoundPlaying
Type: bool
[edit] bSplash
Type: bool
[edit] FragMomentum
Type: Object.Vector
momentum to be imparted to frags when destroyed
[edit] LastAnchor
Type: NavigationPoint
Modifiers: const
recent nearest path
[edit] LastValidAnchorTime
Type: float
last time a valid anchor was found
[edit] numLandings
Type: int
Modifiers: const
Used by engine physics.
[edit] Default values
| Property | Value |
|---|---|
| bCanBeDamaged | True |
| bOrientOnSlope | True |
| bShouldBaseAtStartup | True |
| bStasis | True |
| bStatic | True |
| DrawType | DT_Mesh |
| NetUpdateFrequency | 10.0 |
[edit] Functions
[edit] Events
[edit] BaseChange
Overrides: Actor.BaseChange
[edit] Bump
Overrides: Actor.Bump
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] HitWall
Overrides: Actor.HitWall
[edit] Landed
Overrides: Actor.Landed
[edit] NotReachableBy
[edit] PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
[edit] TakeDamage
Overrides: Actor.TakeDamage
[edit] Timer
Overrides: Actor.Timer
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] CanSplash
Overrides: Actor.CanSplash
