Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:XBombDeliveryHole (UT2004)

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UT2004 Object >> Actor >> Decoration >> XBombDeliveryHole
Package: 
XGame
This class in other games:
UT2003

null

Default values[edit]

Property Value
bCollideActors True
bHidden True
bStatic False
CollisionHeight 60.0
CollisionRadius 60.0
DrawType DT_StaticMesh
RemoteRole ROLE_None
StaticMesh XGame_StaticMeshes.BombGateCol

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

CheckScorer[edit]

function bool CheckScorer (Pawn P, bool bKill)


TryJumpScore[edit]

function TryJumpScore (Pawn holder)


TryThrowScore[edit]

function TryThrowScore (xBombFlag bomb)