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UE2:Flamethrower (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Weapons
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[edit] Properties
[edit] Property group 'Flamethrower'
[edit] MaxCrossX
Type: int
Default value: 128
[edit] MaxCrossY
Type: int
Default value: 64
[edit] MinCrossX
Type: int
Default value: 24
[edit] MinCrossY
Type: int
Default value: 12
[edit] Internal variables
[edit] CrossX
Type: int
[edit] CrossY
Type: int
[edit] FireLight
Type: Vehicles.FT_Light
Array size: 3
[edit] Pct
Type: float
[edit] PilotA
Type: ParticleGenerator
[edit] PilotB
Type: ParticleGenerator
[edit] PrimaryFire
Type: ParticleGenerator
[edit] SecondaryFire
Type: ParticleGenerator
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmmoAmount[0] | 80 | ||||||||
| AmmoAmount[1] | 80 | ||||||||
| AmmoFlags[0] |
|
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| AmmoFlags[1] |
|
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| AnimFire[1] | 'Fire' | ||||||||
| AnimFireEnd[0] | 'FireEnd' | ||||||||
| AnimFireEnd[1] | 'FireEnd' | ||||||||
| AnimFireLastDown[1] | 'FireLastDown' | ||||||||
| AnimFireLastReload[1] | 'FireLastReload' | ||||||||
| AnimFireLastRound[1] | 'FireLastRound' | ||||||||
| AttachmentClass | Class'Weapons.FlamethrowerAttachment' | ||||||||
| AutoSwitchPriority | 4 | ||||||||
| Crosshair | "Crosshair_FT" | ||||||||
| DisplayFOV | 90.0 | ||||||||
| DownTime | 0.8 | ||||||||
| FireEndSound[0] | Sound'WeaponsA.Flamethrower.FT_FireEnd' | ||||||||
| FireLastDownTime[0] | 1.06 | ||||||||
| FireLastDownTime[1] | 1.06 | ||||||||
| FireLastReloadTime[0] | 2.6 | ||||||||
| FireLastReloadTime[1] | 2.6 | ||||||||
| FireLastRoundSound[0] | Sound'WeaponsA.Flamethrower.FT_FireLastRound' | ||||||||
| FireLastRoundSound[1] | Sound'WeaponsA.Flamethrower.FT_AltFireLastRound' | ||||||||
| FireLastRoundTime[0] | 0.66 | ||||||||
| FireLastRoundTime[1] | 0.66 | ||||||||
| FireSound[0] | Sound'WeaponsA.Flamethrower.FT_FireLoop' | ||||||||
| FireSound[1] | Sound'WeaponsA.Flamethrower.FT_AltFire' | ||||||||
| FireTime[0] | 0.1 | ||||||||
| FireTime[1] | 0.1 | ||||||||
| GroupOffset | 1 | ||||||||
| IconIndex | 4 | ||||||||
| InventoryGroup | 2 | ||||||||
| ItemID | "FT" | ||||||||
| ItemName | "Flamethrower" | ||||||||
| MaxAmmo[0] | 400 | ||||||||
| MaxAmmo[1] | 400 | ||||||||
| Mesh | SkeletalMesh'WeaponsK.FT_FP' | ||||||||
| PickupAmmoCount | 480 | ||||||||
| PlayerViewOffset |
|
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| ReloadSound | Sound'WeaponsA.Flamethrower.FT_Reload' | ||||||||
| ReloadTime | 2.0 | ||||||||
| ReloadUnloadedSound | Sound'WeaponsA.Flamethrower.FT_ReloadUnloaded' | ||||||||
| ReloadUnloadedTime | 2.0 | ||||||||
| SelectSound | Sound'WeaponsA.Flamethrower.FT_Select' | ||||||||
| ShakeMag[0] | 0.0 | ||||||||
| ShakeMag[1] | 0.0 | ||||||||
| ShakeTime[0] | 0.0 | ||||||||
| ShakeTime[1] | 0.0 |
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] AuthorityFire
function AuthorityFire ()
Overrides: Weapon.AuthorityFire
[edit] CreateEffects
simulated function CreateEffects ()
[edit] GetCrossPosA
interface function Object.Point GetCrossPosA ()
[edit] GetCrossPosB
interface function Object.Point GetCrossPosB ()
[edit] GetCrossPosC
interface function Object.Point GetCrossPosC ()
[edit] GetCrossPosD
interface function Object.Point GetCrossPosD ()
[edit] GetProjSpeed
Overrides: Weapon.GetProjSpeed
[edit] HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: Weapon.HandleTargetDetails
[edit] PilotsOff
simulated function PilotsOff ()
[edit] PilotsOn
simulated function PilotsOn ()
[edit] PlayAnimEx
simulated function PlayAnimEx (name Sequence)
Overrides: Weapon.PlayAnimEx
[edit] TriggerLights
simulated function TriggerLights ()
[edit] States
[edit] Firing
Inherits from: Weapon.Firing
Modifiers: simulated
[edit] Firing.BeginState
simulated event BeginState ()
Overrides: Weapon.Firing.BeginState
[edit] Firing.EndState
simulated event EndState ()
Overrides: Weapon.Firing.EndState
[edit] Firing.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] Firing.PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown (global)
[edit] Idle
Inherits from: Weapon.Idle
Modifiers: simulated
[edit] Idle.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
