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UE2:GUILabel (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIComponent >> GUILabel

Contents

Package: 
GUI
This class in other games:
UT2003, UT2004

Class: GUI.GUIImage

GUILabel - A text label that get's displayed. By default, it uses the default font, however you can override it if you wish.

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'Menu'

[edit] BackColor

Type: Object.Color

Background color for this label

Default value:

Member Value
A 255

[edit] bMultiLine

Type: bool

Will cut content to display on multiple lines when too long

[edit] bTransparent

Type: bool

Draw a Background for this label

Default value: True

[edit] Caption

Type: string

Modifiers: localized

The text to display

[edit] FocusedTextColor

Type: Object.Color

The Color to display this in.

Default value:

Member Value
A 255
G 255
R 255

[edit] TextAlign

Type: GUI.eTextAlign

How is the text aligned in it's bounding box

[edit] TextColor

Type: Object.Color

The Color to display this in.

Default value:

Member Value
A 255
B 255
G 255
R 255

[edit] TextFont

Type: string

The Font to display it in

Default value: "MenuFont"

[edit] TextStyle

Type: GUI.EMenuRenderStyle

What canvas style to use

Default value: MSTY_Normal

[edit] Default values

Property Value
RenderWeight 0.1
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