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UE2:GUILabel (UE2Runtime)
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| Object >> GUI >> GUIComponent >> GUILabel |
Contents |
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Class: GUI.GUIImage
GUILabel - A text label that get's displayed. By default, it uses the default font, however you can override it if you wish.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'Menu'
[edit] BackColor
Type: Object.Color
Background color for this label
Default value:
| Member | Value |
|---|---|
| A | 255 |
[edit] bMultiLine
Type: bool
Will cut content to display on multiple lines when too long
[edit] bTransparent
Type: bool
Draw a Background for this label
Default value: True
[edit] Caption
Type: string
Modifiers: localized
The text to display
[edit] FocusedTextColor
Type: Object.Color
The Color to display this in.
Default value:
| Member | Value |
|---|---|
| A | 255 |
| G | 255 |
| R | 255 |
[edit] TextAlign
Type: GUI.eTextAlign
How is the text aligned in it's bounding box
[edit] TextColor
Type: Object.Color
The Color to display this in.
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] TextFont
Type: string
The Font to display it in
Default value: "MenuFont"
[edit] TextStyle
Type: GUI.EMenuRenderStyle
What canvas style to use
Default value: MSTY_Normal
[edit] Default values
| Property | Value |
|---|---|
| RenderWeight | 0.1 |
