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UE2:GUITreeList (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIListBase >> GUIVertList >> GUITreeList |
Contents
- Package:
- XInterface
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Class: GUITreeList
The GUITree is a part of a tree control.
Written by Bruce Bickar (Cloned from GUIList) (c) 2002, 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'GUITreeList'[edit]
bAllowDuplicateCaption[edit]
Type: bool
Default value: True
bAllowParentSelection[edit]
Type: bool
bGroupItems[edit]
Type: bool
really bad hack to get onslaught link setups working
Default value: True
Elements[edit]
Type: array<GUI.GUITreeNode>
Modifiers: editconstarray, editconst, noexport
PrefixWidth[edit]
Type: float
Modifiers: const, editconst
SelectedElements[edit]
Type: array<GUI.GUITreeNode>
Modifiers: editconstarray, editconst, noexport
SelectedPrefixWidth[edit]
Type: float
Modifiers: const, editconst
TextAlign[edit]
Type: GUI.eTextAlign
VisibleCount[edit]
Type: int
Modifiers: editconst, const, noexport
How many elements are currently visible
Delegates[edit]
CompareItem[edit]
Functions[edit]
Native functions[edit]
SortList[edit]
native final function SortList ()
UpdateVisibleCount[edit]
native final function UpdateVisibleCount ()
Events[edit]
CalculateIndex[edit]
Overrides: GUIVertList.CalculateIndex
HasChildren[edit]
IsExpanded[edit]
Swap[edit]
ValidSelection[edit]
event bool ValidSelection ()