My program doesn't have bugs. It just develops random features.

UE2:GUIVertList (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIListBase >> GUIVertList

Contents

Package: 
XInterface
Direct subclasses:
DirectoryTreeList, GUIList, GUIMultiColumnList, GUIMultiOptionList, GUITreeList, GUIVertImageList
This class in other games:
UE2Runtime, UT2003

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[edit] Default values

Property Value
bRequiresStyle True
OnClick InternalOnClick

[edit] Delegates

[edit] GetItemHeight

delegate float GetItemHeight (Canvas C)


[edit] Functions

[edit] Events

[edit] CalculateIndex

event int CalculateIndex (optional bool bRequireValidIndex)

Overrides: GUIListBase.CalculateIndex


[edit] Other instance functions

[edit] CenterMouse

function CenterMouse ()

Overrides: GUIComponent.CenterMouse


[edit] Down

function bool Down ()

Overrides: GUIListBase.Down


[edit] End

function End ()

Overrides: GUIListBase.End


[edit] Home

function Home ()

Overrides: GUIListBase.Home


[edit] InternalOnClick

function bool InternalOnClick (GUIComponent Sender)


[edit] InternalOnKeyType

function bool InternalOnKeyType (out byte Key, optional string Unicode)


[edit] PgDn

function PgDn ()

Overrides: GUIListBase.PgDn


[edit] PgUp

function PgUp ()

Overrides: GUIListBase.PgUp


[edit] Up

function bool Up ()

Overrides: GUIListBase.Up


[edit] WheelDown

function WheelDown ()

Overrides: GUIListBase.WheelDown


[edit] WheelUp

function WheelUp ()

Overrides: GUIListBase.WheelUp