Gah - a solution with more questions. – EntropicLqd

UE2:GardenMG (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> GardenMG
Package: 
Weapons

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Properties

Barrel1End

Type: Object.Vector


Barrel2End

Type: Object.Vector


FlashRotation

Type: Object.Rotator


Muzzle1damage

Type: ParticleGenerator


Muzzle1flash

Type: ParticleGenerator


Muzzle2damage

Type: ParticleGenerator


Muzzle2flash

Type: ParticleGenerator


Default values

Property Value
AmmoAmount[0] 9999
AmmoFlags[0]
Member Value
bRapidFire True
AttachmentClass Class'Weapons.GardenMGAttachment'
AutoSwitchPriority 10
Crosshair "Crosshair_Pistol"
FireLastReloadTime[0] 1.8333
FireLastRoundTime[0] 0.615
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime[0] 0.1
GroupOffset 1
IconIndex 12
ItemID "S"
ItemName "SwingArm GatlingER"
MaxAmmo[0] 9999
MomentumTransfer[0] 2000.0
MyDamageType[0] Class'U2.GardenMGDamage'
PickupAmmoCount 9999
PlayerViewOffset
Member Value
X 20.0
Y 4.0
Z -32.0
ShakeMag[0] 0.5
ShakeTime[0] 0.25
TraceSpread[0] 3.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: Weapon.GetProjSpeed


PlayFiring

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring